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RPG Evolution: Solving the Gnome Problem
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<blockquote data-quote="Chaosmancer" data-source="post: 8699314" data-attributes="member: 6801228"><p>Ah, okay, I see that. The problem could come, unless the group is very skilled at RP and the functions of running the game, is that becomes a dysfunctional group without the majority being "straight men" to the absurdity. Or everyone has to be playing in the same direction. Anything that causes friction on the path of actually going on the adventure and playing the game has to be done in small doses. It can be challenging enough to move things forward without encouraging a bunch of wackiness. A party of four with two elves who never make plans that take less than a week is going to face a lot of struggle to keep to the pace that most groups expect, as they may lean on the other characters or the DM to "force" them to act while their characters wouldn't. </p><p></p><p></p><p>Also, all PC's are secretly gnomes. The blow it up plan isn't even the craziest thing they will come up with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8699314, member: 6801228"] Ah, okay, I see that. The problem could come, unless the group is very skilled at RP and the functions of running the game, is that becomes a dysfunctional group without the majority being "straight men" to the absurdity. Or everyone has to be playing in the same direction. Anything that causes friction on the path of actually going on the adventure and playing the game has to be done in small doses. It can be challenging enough to move things forward without encouraging a bunch of wackiness. A party of four with two elves who never make plans that take less than a week is going to face a lot of struggle to keep to the pace that most groups expect, as they may lean on the other characters or the DM to "force" them to act while their characters wouldn't. Also, all PC's are secretly gnomes. The blow it up plan isn't even the craziest thing they will come up with. [/QUOTE]
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