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RPG Evolution: Solving the Gnome Problem
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<blockquote data-quote="James Gasik" data-source="post: 8700329" data-attributes="member: 6877472"><p>I don't know if Lizardfolk got an update in Mordenkainen's, but the version in Volo's got a strict "thumbs down" by my play group. Natural weapons in general are looked upon with scorn, because they don't work the way you'd think they would, the ability to make basic equipment using tools shouldn't be a racial feature as it implies that anyone can't pick up a bone or piece of tree to use as a club, and it's not often very useful beyond 1st level, and a consistent complaint is how natural armor not only doesn't do anything if you do wear armor, but it has no effect if you're a Monk or Barbarian.</p><p></p><p>I did make the point that it would be busted if the race just gave Monks and Barbarians 3 extra AC, which they conceded to, but then they point to how Tortles have a superior unarmored option, and Warforged just get a +1 AC, both of which would be more useful than what lizardfolk get.</p><p></p><p>Oh and only being able to use Hungry Jaws 1/short rest is the kind of fiddly mechanic that I thought people didn't like in 4e, so what's it doing here?</p><p></p><p>So that basically leaves a sometimes useful Swim speed, a rarely used Hold Breath, and free skill proficiencies as the great things about this race.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8700329, member: 6877472"] I don't know if Lizardfolk got an update in Mordenkainen's, but the version in Volo's got a strict "thumbs down" by my play group. Natural weapons in general are looked upon with scorn, because they don't work the way you'd think they would, the ability to make basic equipment using tools shouldn't be a racial feature as it implies that anyone can't pick up a bone or piece of tree to use as a club, and it's not often very useful beyond 1st level, and a consistent complaint is how natural armor not only doesn't do anything if you do wear armor, but it has no effect if you're a Monk or Barbarian. I did make the point that it would be busted if the race just gave Monks and Barbarians 3 extra AC, which they conceded to, but then they point to how Tortles have a superior unarmored option, and Warforged just get a +1 AC, both of which would be more useful than what lizardfolk get. Oh and only being able to use Hungry Jaws 1/short rest is the kind of fiddly mechanic that I thought people didn't like in 4e, so what's it doing here? So that basically leaves a sometimes useful Swim speed, a rarely used Hold Breath, and free skill proficiencies as the great things about this race. [/QUOTE]
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