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<blockquote data-quote="MNblockhead" data-source="post: 9351357" data-attributes="member: 6796661"><p>First, thank you for introducing me to the term "burking". Grave-robbing has played a significant role in my current Warhammer Fantasy campaign. I'm definitely going to work in a gang of "burkers" (not sure if that is correct, but its the term I'm going to use) into the plot. </p><p></p><p>As for the point [USER=6687585]@Ramaster[/USER] raised about no need for corpses for studying anatomy for healing in Fantasy settings, I would say that very much depends on the setting. In Warhammer Fantasy, doctors, herbalists, surgeons, and other healers are very important and figure prominently in game play. As do physician guilds, medical colleges, and graverobbers (which is a player class in the game). </p><p></p><p>Even in D&D, even if you are not playing with gritty realism rules variants, many people run campaigns with the assumption that healing and, especially, resurrection magic is out of reach for most people. For the extraordinary characters who make up an adventuring party, healing magic may be readily available, but their access to such resources are not necessarily the norm. </p><p></p><p>One thing that I've been thinking about is in a world where you have a small number of privileged people with access to extraordinary magic for healing, revivify, and resurrection; how would the masses react? It is one thing to have extreme wealth disparities. People in feudal societies would not risk rebellion except in times of extreme famine, perhaps? But when it comes to curing desease, healing, restoring yourself from injury and disease, bringing a loved one back to life--it would seem that if it wasn't extremely rare, but only a small few powerful and/or wealthy people could access it, it would lead to resentment and civil unrest.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9351357, member: 6796661"] First, thank you for introducing me to the term "burking". Grave-robbing has played a significant role in my current Warhammer Fantasy campaign. I'm definitely going to work in a gang of "burkers" (not sure if that is correct, but its the term I'm going to use) into the plot. As for the point [USER=6687585]@Ramaster[/USER] raised about no need for corpses for studying anatomy for healing in Fantasy settings, I would say that very much depends on the setting. In Warhammer Fantasy, doctors, herbalists, surgeons, and other healers are very important and figure prominently in game play. As do physician guilds, medical colleges, and graverobbers (which is a player class in the game). Even in D&D, even if you are not playing with gritty realism rules variants, many people run campaigns with the assumption that healing and, especially, resurrection magic is out of reach for most people. For the extraordinary characters who make up an adventuring party, healing magic may be readily available, but their access to such resources are not necessarily the norm. One thing that I've been thinking about is in a world where you have a small number of privileged people with access to extraordinary magic for healing, revivify, and resurrection; how would the masses react? It is one thing to have extreme wealth disparities. People in feudal societies would not risk rebellion except in times of extreme famine, perhaps? But when it comes to curing desease, healing, restoring yourself from injury and disease, bringing a loved one back to life--it would seem that if it wasn't extremely rare, but only a small few powerful and/or wealthy people could access it, it would lead to resentment and civil unrest. [/QUOTE]
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