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RPG Evolution: That Time I Surprised My Players With Cthulhu
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<blockquote data-quote="Von Ether" data-source="post: 7836614" data-attributes="member: 15582"><p>I agree with you, but as I often say, "GMs are often gourmet cooks working at a comfort food restaurant filled with players." Players don't mind the occasional surprise or unexpected twist within the tropes of the game they are playing (a surprise or twist is not necessary the same as a shock.)</p><p></p><p>For many players as long as they get to settle in and run the same elven ranger they run in every game, they are in for the ride because they pretty much KNOW the ending. Just like they know the set piece endings of every book they read and TV show they watch. <em>In fact, they get upset when their expectations are confounded. </em></p><p></p><p>Fantasy is the most popular RPG genre because its tropes are the most familiar. (GM burn out happens when they stop seeing tropes and only see cliches.)</p><p></p><p>Talien had switched the genres, the back stories of the players's PCs without their buy in (technically), and even the "win" state of the game (from monster bashing to group self-sacrifice.) He took what looked like a cool gamble, but it didn't work.</p><p></p><p>You can draw outside the lines, on occasion, in RPGs, but you got to also know where the paper ends.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7836614, member: 15582"] I agree with you, but as I often say, "GMs are often gourmet cooks working at a comfort food restaurant filled with players." Players don't mind the occasional surprise or unexpected twist within the tropes of the game they are playing (a surprise or twist is not necessary the same as a shock.) For many players as long as they get to settle in and run the same elven ranger they run in every game, they are in for the ride because they pretty much KNOW the ending. Just like they know the set piece endings of every book they read and TV show they watch. [I]In fact, they get upset when their expectations are confounded. [/I] Fantasy is the most popular RPG genre because its tropes are the most familiar. (GM burn out happens when they stop seeing tropes and only see cliches.) Talien had switched the genres, the back stories of the players's PCs without their buy in (technically), and even the "win" state of the game (from monster bashing to group self-sacrifice.) He took what looked like a cool gamble, but it didn't work. You can draw outside the lines, on occasion, in RPGs, but you got to also know where the paper ends. [/QUOTE]
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