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RPG Evolution: The AI DM in Action
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<blockquote data-quote="talien" data-source="post: 9297793" data-attributes="member: 3285"><p>How might WOTC launch an AI-powered DM assistant?</p><p></p><p style="text-align: center">[ATTACH=full]353521[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/photos/technology-hands-agreement-okay-4256272/" target="_blank">Picture courtesy of Pixabay.</a></p><p></p><p>We know Wizards of the Coast is tinkering with Artificial Intelligence (AI)-powered tools for its multiple properties, <a href="https://www.enworld.org/threads/rpg-evolution-hasbros-ai-plans.703220/" target="_blank">including <strong><em>Dungeons & Dragons</em></strong></a><strong><em>.</em></strong> But what might that look like in practice?</p><h3>Interactive NPCs</h3><p>Large Language Model (LLM) AIs have been used extensively to create non-player characters of all stripes on <a href="http://www.Character.AI" target="_blank">Character.AI</a>. It's not a stretch to imagine that Wizards might have official NPCs included as part of the digital purchase of an adventure, with the rough outline of the NPC acting as parameters for how it would interact. DMs might be able to create their own or modify existing NPCs so that the character drops hints or communicates in a certain way. Log outputs could then be available for DMs to use later.</p><p></p><p>There are several places today where you can create NPC bots powered by AI that are publicly available, although the DM might need to monitor the output in real time to record the conversation. <a href="http://www.character.ai" target="_blank">Character.AI</a> and <a href="https://Poe.com" target="_blank">Poe.com</a> both provide the ability to create publicly available characters that players can interact with .</p><h3>Random Generators</h3><p>There are already dozens of these in existence. What's particularly of note is that AI can go deep -- not just randomize what book is in a library, but provide snippets of text of what's in that book. Not just detail the name of a forgotten magic item, but provide stats for the item. For WOTC products, this could easily cover details that no print product can possibly encompass in detail, or with parameters (for example, only a library with books on necromancy).</p><p></p><p><a href="https://cros.land/2023/04/ai-powered-game-master-tool" target="_blank">AI RPG companion</a> is a great example of this, but there are many more.</p><h3>Tabletop Assistants</h3><p>Hasbro recently <a href="https://www.anbmedia.com/news/2023/07/hasbro-xplored-announce-strategic-partnership-to-revolutionize-board-games/" target="_blank">partnered with Xplored</a>, with the goal of developing a "new tabletop platform that integrates digital and physical play." Of particular note is how Xplore's technology works: its system "intelligently resolves rules and character behaviors, and provides innovative gameplay, new scenarios and ever-changing storytelling events. The technology allows players to learn by playing with no rulebook needed, save games to resume later, enables remote gameplay, and offers features like immersive contextual sound and connected dice."</p><p></p><p>If that sounds like it could be used to enhance an in-person <strong><em>Dungeons & Dragon</em></strong>s game, Xplored is already on that path with Teburu, <a href="https://www.polygon.com/tabletop-games/23809858/hasbro-digital-board-games-ai-teburu" target="_blank">a digital board game platform</a> that uses "smart-sensing technology, AI, and dynamic multimedia." Xplored's AI platform could keep track of miniatures on a table, dice rolls, and even the status of your character sheet, all managed invisibly and remotely by an AI behind the scenes and communicating with the (human) DM.</p><h3>Dungeon Master</h3><p>And then there's the most challenging aspect of play that WOTC struggles with to this day: having enough Dungeon Masters to support a group. Wizards could exclusively license these automated DMs, who would have all the materials necessary to run a game. Some adventures would be easier for an AI DM to run than others -- straightforward dungeon crawls necessarily limit player agency and ensure the AI can run it within parameters, while a social setting could easily confuse it.</p><p></p><p>Developers are already pushing this model with various levels of success. For an example,<a href="https://airealm.com/" target="_blank"> see AI Realm</a>.</p><h3>What's Next?</h3><p>If Hasbro's current CEO and former WOTC CEO Chris Cocks is serious about AI, this is just a hint at what's possible. <a href="https://www.enworld.org/threads/d-d-does-digital-part-ii-virtual-tabletops.663393/" target="_blank">If the past battles over virtual tabletops are any indication</a>, WOTC will likely take a twofold approach: ensure it's AI is well-versed in how it engages with adventures, and defend its branded properties against rival AI platforms that do the same thing. <a href="https://www.enworld.org/threads/rpg-evolution-hasbros-ai-plans.703220/" target="_blank">As Cocks pointed out in a recent interview</a>, WOTC's advantage isn't in the technology itself but in its licenses, and it will likely all have a home on D&D Beyond. Get ready!</p></blockquote><p></p>
[QUOTE="talien, post: 9297793, member: 3285"] How might WOTC launch an AI-powered DM assistant? [CENTER][ATTACH type="full" alt="technology-4256272_1280.jpg"]353521[/ATTACH] [URL='https://pixabay.com/photos/technology-hands-agreement-okay-4256272/']Picture courtesy of Pixabay.[/URL][/CENTER] We know Wizards of the Coast is tinkering with Artificial Intelligence (AI)-powered tools for its multiple properties, [URL='https://www.enworld.org/threads/rpg-evolution-hasbros-ai-plans.703220/']including [B][I]Dungeons & Dragons[/I][/B][/URL][B][I].[/I][/B] But what might that look like in practice? [HEADING=2]Interactive NPCs[/HEADING] Large Language Model (LLM) AIs have been used extensively to create non-player characters of all stripes on [URL='http://www.Character.AI']Character.AI[/URL]. It's not a stretch to imagine that Wizards might have official NPCs included as part of the digital purchase of an adventure, with the rough outline of the NPC acting as parameters for how it would interact. DMs might be able to create their own or modify existing NPCs so that the character drops hints or communicates in a certain way. Log outputs could then be available for DMs to use later. There are several places today where you can create NPC bots powered by AI that are publicly available, although the DM might need to monitor the output in real time to record the conversation. [URL='http://www.character.ai']Character.AI[/URL] and [URL='https://Poe.com']Poe.com[/URL] both provide the ability to create publicly available characters that players can interact with . [HEADING=2]Random Generators[/HEADING] There are already dozens of these in existence. What's particularly of note is that AI can go deep -- not just randomize what book is in a library, but provide snippets of text of what's in that book. Not just detail the name of a forgotten magic item, but provide stats for the item. For WOTC products, this could easily cover details that no print product can possibly encompass in detail, or with parameters (for example, only a library with books on necromancy). [URL='https://cros.land/2023/04/ai-powered-game-master-tool']AI RPG companion[/URL] is a great example of this, but there are many more. [HEADING=2]Tabletop Assistants[/HEADING] Hasbro recently [URL='https://www.anbmedia.com/news/2023/07/hasbro-xplored-announce-strategic-partnership-to-revolutionize-board-games/']partnered with Xplored[/URL], with the goal of developing a "new tabletop platform that integrates digital and physical play." Of particular note is how Xplore's technology works: its system "intelligently resolves rules and character behaviors, and provides innovative gameplay, new scenarios and ever-changing storytelling events. The technology allows players to learn by playing with no rulebook needed, save games to resume later, enables remote gameplay, and offers features like immersive contextual sound and connected dice." If that sounds like it could be used to enhance an in-person [B][I]Dungeons & Dragon[/I][/B]s game, Xplored is already on that path with Teburu, [URL='https://www.polygon.com/tabletop-games/23809858/hasbro-digital-board-games-ai-teburu']a digital board game platform[/URL] that uses "smart-sensing technology, AI, and dynamic multimedia." Xplored's AI platform could keep track of miniatures on a table, dice rolls, and even the status of your character sheet, all managed invisibly and remotely by an AI behind the scenes and communicating with the (human) DM. [HEADING=2]Dungeon Master[/HEADING] And then there's the most challenging aspect of play that WOTC struggles with to this day: having enough Dungeon Masters to support a group. Wizards could exclusively license these automated DMs, who would have all the materials necessary to run a game. Some adventures would be easier for an AI DM to run than others -- straightforward dungeon crawls necessarily limit player agency and ensure the AI can run it within parameters, while a social setting could easily confuse it. Developers are already pushing this model with various levels of success. For an example,[URL='https://airealm.com/'] see AI Realm[/URL]. [HEADING=2]What's Next?[/HEADING] If Hasbro's current CEO and former WOTC CEO Chris Cocks is serious about AI, this is just a hint at what's possible. [URL='https://www.enworld.org/threads/d-d-does-digital-part-ii-virtual-tabletops.663393/']If the past battles over virtual tabletops are any indication[/URL], WOTC will likely take a twofold approach: ensure it's AI is well-versed in how it engages with adventures, and defend its branded properties against rival AI platforms that do the same thing. [URL='https://www.enworld.org/threads/rpg-evolution-hasbros-ai-plans.703220/']As Cocks pointed out in a recent interview[/URL], WOTC's advantage isn't in the technology itself but in its licenses, and it will likely all have a home on D&D Beyond. Get ready! [/QUOTE]
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