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RPG Evolution: The AI DM in Action
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<blockquote data-quote="LesserThan" data-source="post: 9312462" data-attributes="member: 7045327"><p>Actually it is not. For the whole, not your experience.</p><p></p><p>It is D&D specifically. The demands of the elephant in the room are the challenge to these things. In other systems you see more creativity not because they offer better play, or fewer compwting players, but because games that are not D&D or its offspring have more freedom from society to explore other things. D&D has more recently become the system to opress creativity and ideas that do not align with the current "meta".</p><p></p><p>If D&D moved away from a "forced perspective" and allowed more acceptance of differing views without an onslaught of the internet piling on people like a pack of wild dogs to tear them apart, then more people would feel freer to be crative and explore more things without the fear bred into making even the smallest mistake with the game or social faux pas.</p><p></p><p>I remember reading about Critical Role having this sort of thing turning people away from DMing.</p><p></p><p>Other games, GMs are more free to do as they wish without fear of the D&D crowd coming after tyem. So many videos exactly stating this, even as far back as the 1980s, that the D&D crowd force some view as the right way to play a TRPG than is even more, ONETRUEWAY, than the old Traveller crowd was.</p><p></p><p>D&D is not the only game, and as a tyrant demanding all TRPGs to comply or voluntarily submit for reprogramming, it needs to be toppled.</p><p></p><p>No, I am not paranoid, YOU ARE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Short version, D&D has gotten too big for its britches and D&D players too often try to control how all TRPGs are played, and both WotC and players need to cut it out.</p></blockquote><p></p>
[QUOTE="LesserThan, post: 9312462, member: 7045327"] Actually it is not. For the whole, not your experience. It is D&D specifically. The demands of the elephant in the room are the challenge to these things. In other systems you see more creativity not because they offer better play, or fewer compwting players, but because games that are not D&D or its offspring have more freedom from society to explore other things. D&D has more recently become the system to opress creativity and ideas that do not align with the current "meta". If D&D moved away from a "forced perspective" and allowed more acceptance of differing views without an onslaught of the internet piling on people like a pack of wild dogs to tear them apart, then more people would feel freer to be crative and explore more things without the fear bred into making even the smallest mistake with the game or social faux pas. I remember reading about Critical Role having this sort of thing turning people away from DMing. Other games, GMs are more free to do as they wish without fear of the D&D crowd coming after tyem. So many videos exactly stating this, even as far back as the 1980s, that the D&D crowd force some view as the right way to play a TRPG than is even more, ONETRUEWAY, than the old Traveller crowd was. D&D is not the only game, and as a tyrant demanding all TRPGs to comply or voluntarily submit for reprogramming, it needs to be toppled. No, I am not paranoid, YOU ARE! ;) Short version, D&D has gotten too big for its britches and D&D players too often try to control how all TRPGs are played, and both WotC and players need to cut it out. [/QUOTE]
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