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RPG Evolution: The AI DM in Action
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<blockquote data-quote="grimmgoose" data-source="post: 9312728" data-attributes="member: 7042183"><p>God this is so true. I use AI in my day-to-day life (both in work and in play), but as it currently stands, the best use case is to have the robot throw a bunch of nonsense at the wall, from which you can kickstart your own imagination. </p><p></p><p>You can get better responses through prompt engineering, but that only goes so far, and at a certain point you're spending more time <em>talking to the LLM </em>than you are actually getting the work done. </p><p></p><p>I went through a point where AI was heavily involved in every step of my D&D prep, for example, but now it's mostly relegated to: </p><ul> <li data-xf-list-type="ul">copy/pasting statblocks and asking it to convert them to a Markdown format </li> <li data-xf-list-type="ul">initial brainstorm that is heavily templated (use this template to create a small mining village) <ul> <li data-xf-list-type="ul">this is technically a multi-step process; the template breaks the content up into the environment, the people, and the adventure hooks </li> </ul></li> </ul><p>I throw out 85% of everything the AI gives me. The remaining 15% (which don't get me wrong, is helpful) gets beaten into shape by my own human brain.</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9312728, member: 7042183"] God this is so true. I use AI in my day-to-day life (both in work and in play), but as it currently stands, the best use case is to have the robot throw a bunch of nonsense at the wall, from which you can kickstart your own imagination. You can get better responses through prompt engineering, but that only goes so far, and at a certain point you're spending more time [I]talking to the LLM [/I]than you are actually getting the work done. I went through a point where AI was heavily involved in every step of my D&D prep, for example, but now it's mostly relegated to: [LIST] [*]copy/pasting statblocks and asking it to convert them to a Markdown format [*]initial brainstorm that is heavily templated (use this template to create a small mining village) [LIST] [*]this is technically a multi-step process; the template breaks the content up into the environment, the people, and the adventure hooks [/LIST] [/LIST] I throw out 85% of everything the AI gives me. The remaining 15% (which don't get me wrong, is helpful) gets beaten into shape by my own human brain. [/QUOTE]
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