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RPG Evolution: The AI DM in Action
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<blockquote data-quote="MNblockhead" data-source="post: 9312879" data-attributes="member: 6796661"><p>So I ran the InSPECTREs rules PDF through Adobe AI and asked it "how do I play this game. It responded:</p><p></p><p><span style="font-size: 12px">To play the game, follow these steps: </span></p><ol> <li data-xf-list-type="ol"><span style="font-size: 12px">Come up with a name and basic personality for your character.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Distribute nine skill dice among the four skills: Academics, Athletics, Technology, and Contact. No skill can have more than four dice or less than one die.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Choose a Talent for your character, which gives them a bonus die in a specific area.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Determine the number of franchise dice your team starts with, which depends on factors like the team's experience and financial situation.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">During gameplay, roll skill dice to determine the outcome of actions. The highest number rolled is used as the result.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Roll stress dice when your character faces physical or mental stress. The lowest stress die rolled determines the result.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Use Cool dice to ignore stress or to augment skill rolls.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Collect franchise dice during missions by rolling high 5s or 6s. These dice can be used to finish the mission and improve the team's research, training, and equipment.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Use teamwork to assist other players by sharing dice from your skill roll.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Follow the play structure, which includes stages like getting the call, research/investigation, suiting up, fieldwork, and clean up.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Use confessionals to temporarily suspend the game and have your character speak directly to the other players.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Develop your character through Confessionals and in-game events, as well as relationships and rivalries with other characters.</span></li> <li data-xf-list-type="ol"><span style="font-size: 12px">Have fun and enjoy the collaborative storytelling experience!</span></li> </ol><p>[ATTACH=full]356812[/ATTACH]</p><p>Not a bad summation. Covers the main beats. Gives you an idea of how the game plays. </p><p></p><p>I tried to trip it up by asking "how do I level up a character?" (There are no character levels in this game.). The answer was quite good. It is pulling from rules from all throughout the document, from page 11, to 72, back to 69. It is not simply cutting and pasting the text from the rules. It does a good job summing up, while giving links to the relevant portions of the rules. </p><p></p><p><span style="font-size: 12px">In InSpectres, there is no traditional leveling up or character progression. Character development occurs through Confessionals, in-game events, stress penalties, successful jobs, and experiences during the game.[1] Characters can gain Cool dice during missions, which can be used to negate stress penalties and augment skill rolls.[2] They can also develop battle scars, phobias, and weaknesses, and their relationships and rivalries with other characters can evolve.[3] The focus is on the development of the character's story and relationships rather than numerical progression.</span></p><p></p><p>As you interact with the AI Assistant, it will suggest other prompts. </p><p></p><p>[ATTACH=full]356813[/ATTACH]</p><p></p><p>I find it pretty darn useful, except for the page limit. A 120-page limit isn't going to be useful for many games. And this would be much more useful for crunchy games with big page counts, like D&D, Pathfinder, Warhammer, etc. If there were no page limits, I would consider merging a number of my Warhammar Fantasy PDFs into one huge PDF and running it through this. That would be VERY helpful. That is something I could see D&D Beyond doing. Having an AI Assistant that can run against all content you have access to in DDB.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9312879, member: 6796661"] So I ran the InSPECTREs rules PDF through Adobe AI and asked it "how do I play this game. It responded: [SIZE=3]To play the game, follow these steps: [/SIZE] [LIST=1] [*][SIZE=3]Come up with a name and basic personality for your character.[/SIZE] [*][SIZE=3]Distribute nine skill dice among the four skills: Academics, Athletics, Technology, and Contact. No skill can have more than four dice or less than one die.[/SIZE] [*][SIZE=3]Choose a Talent for your character, which gives them a bonus die in a specific area.[/SIZE] [*][SIZE=3]Determine the number of franchise dice your team starts with, which depends on factors like the team's experience and financial situation.[/SIZE] [*][SIZE=3]During gameplay, roll skill dice to determine the outcome of actions. The highest number rolled is used as the result.[/SIZE] [*][SIZE=3]Roll stress dice when your character faces physical or mental stress. The lowest stress die rolled determines the result.[/SIZE] [*][SIZE=3]Use Cool dice to ignore stress or to augment skill rolls.[/SIZE] [*][SIZE=3]Collect franchise dice during missions by rolling high 5s or 6s. These dice can be used to finish the mission and improve the team's research, training, and equipment.[/SIZE] [*][SIZE=3]Use teamwork to assist other players by sharing dice from your skill roll.[/SIZE] [*][SIZE=3]Follow the play structure, which includes stages like getting the call, research/investigation, suiting up, fieldwork, and clean up.[/SIZE] [*][SIZE=3]Use confessionals to temporarily suspend the game and have your character speak directly to the other players.[/SIZE] [*][SIZE=3]Develop your character through Confessionals and in-game events, as well as relationships and rivalries with other characters.[/SIZE] [*][SIZE=3]Have fun and enjoy the collaborative storytelling experience![/SIZE] [/LIST] [ATTACH type="full"]356812[/ATTACH] Not a bad summation. Covers the main beats. Gives you an idea of how the game plays. I tried to trip it up by asking "how do I level up a character?" (There are no character levels in this game.). The answer was quite good. It is pulling from rules from all throughout the document, from page 11, to 72, back to 69. It is not simply cutting and pasting the text from the rules. It does a good job summing up, while giving links to the relevant portions of the rules. [SIZE=3]In InSpectres, there is no traditional leveling up or character progression. Character development occurs through Confessionals, in-game events, stress penalties, successful jobs, and experiences during the game.[1] Characters can gain Cool dice during missions, which can be used to negate stress penalties and augment skill rolls.[2] They can also develop battle scars, phobias, and weaknesses, and their relationships and rivalries with other characters can evolve.[3] The focus is on the development of the character's story and relationships rather than numerical progression.[/SIZE] As you interact with the AI Assistant, it will suggest other prompts. [ATTACH type="full" width="364px"]356813[/ATTACH] I find it pretty darn useful, except for the page limit. A 120-page limit isn't going to be useful for many games. And this would be much more useful for crunchy games with big page counts, like D&D, Pathfinder, Warhammer, etc. If there were no page limits, I would consider merging a number of my Warhammar Fantasy PDFs into one huge PDF and running it through this. That would be VERY helpful. That is something I could see D&D Beyond doing. Having an AI Assistant that can run against all content you have access to in DDB. [/QUOTE]
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