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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The AI DM in Action
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<blockquote data-quote="Oofta" data-source="post: 9313940" data-attributes="member: 6801845"><p>With various games there are a lot of options. Helping with prep by giving me ideas and thought starters based on current events and established lore of my game. Helping me customize existing monster or come up with new ideas based on a theme. Plan out a dungeon, city, kingdom and help me populate it with NPCs and potential plot hooks that tie back to specific NPCs. Help me set up encounters for my specific group of players.</p><p></p><p>At the table it could answer questions, help me generate some simple stuff on the fly when the players to left when I really thought they'd go right. Give me a voice assistant, where I provide the text or just prompts and it has the conversation. So that bullywug NPC really doesn't sound like my bad Kermit the Frog impersonation. For VTT it could build the visuals for that village, and populate it.</p><p></p><p>There are some gray areas here of course. Let's say someone creates a Forgotten Realms LLM. Sucks in everything ever written about the setting including articles, novels, setting material. If your happy with that, does it get to the point where nobody never needs to write a module again? Does it just mean that the people writing the module could use it as an aid so we could have more modules with more branching storylines?</p><p></p><p>I don't know what the future brings. But the only constant is change. I think AI can ethically be used to enhance the hobby and enhance our games. Because whether we like it or not it is coming and the technology we call AI today is going to continue to evolve. I don't think we're going to reach the singularity anytime soon, but aids for TTRPGs like D&D are prime targets for the type of technology being developed.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9313940, member: 6801845"] With various games there are a lot of options. Helping with prep by giving me ideas and thought starters based on current events and established lore of my game. Helping me customize existing monster or come up with new ideas based on a theme. Plan out a dungeon, city, kingdom and help me populate it with NPCs and potential plot hooks that tie back to specific NPCs. Help me set up encounters for my specific group of players. At the table it could answer questions, help me generate some simple stuff on the fly when the players to left when I really thought they'd go right. Give me a voice assistant, where I provide the text or just prompts and it has the conversation. So that bullywug NPC really doesn't sound like my bad Kermit the Frog impersonation. For VTT it could build the visuals for that village, and populate it. There are some gray areas here of course. Let's say someone creates a Forgotten Realms LLM. Sucks in everything ever written about the setting including articles, novels, setting material. If your happy with that, does it get to the point where nobody never needs to write a module again? Does it just mean that the people writing the module could use it as an aid so we could have more modules with more branching storylines? I don't know what the future brings. But the only constant is change. I think AI can ethically be used to enhance the hobby and enhance our games. Because whether we like it or not it is coming and the technology we call AI today is going to continue to evolve. I don't think we're going to reach the singularity anytime soon, but aids for TTRPGs like D&D are prime targets for the type of technology being developed. [/QUOTE]
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