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RPG Evolution: The AI DM in Action
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<blockquote data-quote="Ruin Explorer" data-source="post: 9313956" data-attributes="member: 18"><p>I mean, that's going to have a substantial subscription attached to it, if you're proposing it be used user-side.</p><p></p><p>It's also going to absolutely wildly biased towards a 2nd Edition-era vision of the FR, because the vast majority of all that FR material is from that era.</p><p></p><p>Not any time soon - you'd need a huge number of modules to draw from for the edition you needed to generate for - and 5E simply doesn't have that - especially not to the standard needed by a company like WotC.</p><p></p><p>Probably not. I don't think there's a demand for "more branching storylines" really - especially not low-quality knocked-out-in-a-hurry ones.</p><p></p><p>The real usage I think would be for an LLM not to just synthesize junk but to act as a powerful search tool for all the existing FR material - used internally at WotC or perhaps also offered (at some low-ish cost) to people writing for DM's Guild and the like, who could use it to summarize FR material, list FR material that discusses certain subjects or areas or directly pull out those descriptions in response to query.</p><p></p><p>Current and foreseeable (not AGI) AI is a wonderful tool for searching and summarizing stuff - but it needs crazy numbers of examples to generate stuff well - I think that'd be a lot more likely.</p><p></p><p></p><p>The only issue right now is that the AIs we have available are ghastly at this*. Primarily because they always go for ultra-bland OTT fantasy tropes. The more generic and obvious something is, the more attractive it is to LLM AI. That's just how it works.</p><p></p><p>They don't have to be ghastly - one that was trained on more specific material, that was refined by WotC or whoever to provide more D&D-appropriate, more intriguing, less trope-y results could be pretty great.</p><p></p><p>Right now perhaps the ideal would be, not getting an AI to itself think of stuff (which it's often terribly bad at), but somehow getting an AI to roll on countless charts, and combine and collate the results on a scale that you wouldn't want to do - literally using random charts tends to produce much stronger and more distinctive results that getting the LLM to actually try and come up with stuff.</p><p></p><p>* = They're a bit less ghastly about NPCs, but AI does tend to give them hilariously lurid and convoluted backstories unless you ask it not to (and even then sometimes...) - this is because I think it's drawing on books, scripts, and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9313956, member: 18"] I mean, that's going to have a substantial subscription attached to it, if you're proposing it be used user-side. It's also going to absolutely wildly biased towards a 2nd Edition-era vision of the FR, because the vast majority of all that FR material is from that era. Not any time soon - you'd need a huge number of modules to draw from for the edition you needed to generate for - and 5E simply doesn't have that - especially not to the standard needed by a company like WotC. Probably not. I don't think there's a demand for "more branching storylines" really - especially not low-quality knocked-out-in-a-hurry ones. The real usage I think would be for an LLM not to just synthesize junk but to act as a powerful search tool for all the existing FR material - used internally at WotC or perhaps also offered (at some low-ish cost) to people writing for DM's Guild and the like, who could use it to summarize FR material, list FR material that discusses certain subjects or areas or directly pull out those descriptions in response to query. Current and foreseeable (not AGI) AI is a wonderful tool for searching and summarizing stuff - but it needs crazy numbers of examples to generate stuff well - I think that'd be a lot more likely. The only issue right now is that the AIs we have available are ghastly at this*. Primarily because they always go for ultra-bland OTT fantasy tropes. The more generic and obvious something is, the more attractive it is to LLM AI. That's just how it works. They don't have to be ghastly - one that was trained on more specific material, that was refined by WotC or whoever to provide more D&D-appropriate, more intriguing, less trope-y results could be pretty great. Right now perhaps the ideal would be, not getting an AI to itself think of stuff (which it's often terribly bad at), but somehow getting an AI to roll on countless charts, and combine and collate the results on a scale that you wouldn't want to do - literally using random charts tends to produce much stronger and more distinctive results that getting the LLM to actually try and come up with stuff. * = They're a bit less ghastly about NPCs, but AI does tend to give them hilariously lurid and convoluted backstories unless you ask it not to (and even then sometimes...) - this is because I think it's drawing on books, scripts, and so on. [/QUOTE]
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