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RPG Evolution - The AI DM: Monster Maker Mischief
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<blockquote data-quote="Clint_L" data-source="post: 8999329" data-attributes="member: 7035894"><p>Yes, this is what I've been trying to understand, as well. I teach both creative writing (stories, scripts, poems, journalism, etc.) and language and literature (essays, commentary, etc.). In creative writing, it has made me wonder about the relationship between our creativity and the actual job of writing (the "grunt work").</p><p></p><p>One thing that getting CW students to play with Chat demonstrates is how much farther they can carry an idea when they don't have to do most of that grunt work, but does this bring a risk of their creativity becoming homogenized (it's already pretty homogenous due to cultural factors).</p><p></p><p>Essays are another issue - they have been <em>the</em> staple of academic assessment in a vast array of subjects for generations. Basically since the invention of modern education. There are a lot of reasons for this (public education being rooted in Enlightenment values, simple efficiency, etc.), but the fact that a non-sentient AI can produce very good essays off minimal prompts is startling and begs the question of how useful essays have ever been as an educational tool.</p><p></p><p>This is not the place for an in-depth discussion of those issues, but the bleed into what we do when preparing games is inevitable.</p><p></p><p>It really is an existential crisis for educators.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8999329, member: 7035894"] Yes, this is what I've been trying to understand, as well. I teach both creative writing (stories, scripts, poems, journalism, etc.) and language and literature (essays, commentary, etc.). In creative writing, it has made me wonder about the relationship between our creativity and the actual job of writing (the "grunt work"). One thing that getting CW students to play with Chat demonstrates is how much farther they can carry an idea when they don't have to do most of that grunt work, but does this bring a risk of their creativity becoming homogenized (it's already pretty homogenous due to cultural factors). Essays are another issue - they have been [I]the[/I] staple of academic assessment in a vast array of subjects for generations. Basically since the invention of modern education. There are a lot of reasons for this (public education being rooted in Enlightenment values, simple efficiency, etc.), but the fact that a non-sentient AI can produce very good essays off minimal prompts is startling and begs the question of how useful essays have ever been as an educational tool. This is not the place for an in-depth discussion of those issues, but the bleed into what we do when preparing games is inevitable. It really is an existential crisis for educators. [/QUOTE]
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