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RPG Evolution - The AI GM: Worldbuilding with Dwarf Fortress
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8994929" data-attributes="member: 7024851"><p>To be honest, this was my experience the one summer some friends and I broke out the ancient Civilization board game (either 1980 or 82 version) and decided we would play every night. Somehow, a summer full of it played every night - and cases upon cases of beer later - we were no closer to getting the game beat some how. But we learned part of the problem was mechanically, it didn't let you invade and take provinces - let's say an area could support ten people. Six were already there - anything you moved in, they depleted each faction until the grand total was ten. Ugh, what a slog. And then, as Minoa, I had a giant ka-boom.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8994929, member: 7024851"] To be honest, this was my experience the one summer some friends and I broke out the ancient Civilization board game (either 1980 or 82 version) and decided we would play every night. Somehow, a summer full of it played every night - and cases upon cases of beer later - we were no closer to getting the game beat some how. But we learned part of the problem was mechanically, it didn't let you invade and take provinces - let's say an area could support ten people. Six were already there - anything you moved in, they depleted each faction until the grand total was ten. Ugh, what a slog. And then, as Minoa, I had a giant ka-boom. [/QUOTE]
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RPG Evolution - The AI GM: Worldbuilding with Dwarf Fortress
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