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RPG Evolution: The Brand Risks of Infinite Compatibility
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<blockquote data-quote="Vincent55" data-source="post: 8936552" data-attributes="member: 7037991"><p>I think that many older players of editions past will bring up a new generation's interest in their editions but will view or use the newer ones to make home options of their own. Then you have the current ones who only know 5e and never played or wanted to play the older hardcore versions and love to be basically superheroes. They will flock to one D&D as less time reading books and quicker digital online support for the iPhones their moms and dads got them. This will widen the gap between and create a sub-set of old-school gamers, which we are currently seeing, and the new digital gamers who have a short attention span and tend to leave if they don't get their way. I have seen this first hand in person and online trying to DM these people who need to have hands held and lacking in critical thought. But with what WotC did and the influx of people trying new games and systems maybe there is hope of saving this role-play industry from the temptation of full-on digital. I see digital as a tool, like the old random tables and list of names I would keep on hand as a dm to help fill in the gaps in case players did something unexpected. I have many web pages for such things and digital books so it takes less time to find a rule or make a check to see if something can be done or find info on a creature I had come up with unexpectedly. But on the player side, online character maker is good, but not if the player doesn't read and understand what the abilities and stuff they have are, this happened in a game recently when a player got an item and forgot he had it. As a DM I sometimes give things and many adventures later their use is needed, and if the player doesn't use it it can make that encounter deadly. In this case was a wand of light, that had daylight ability, and they were in a magical darkness effect with shadows, which was deadly but not if the wand was used then it became much more easy. Any way they died two of the 4 others survived due to the other's sacrifice.</p></blockquote><p></p>
[QUOTE="Vincent55, post: 8936552, member: 7037991"] I think that many older players of editions past will bring up a new generation's interest in their editions but will view or use the newer ones to make home options of their own. Then you have the current ones who only know 5e and never played or wanted to play the older hardcore versions and love to be basically superheroes. They will flock to one D&D as less time reading books and quicker digital online support for the iPhones their moms and dads got them. This will widen the gap between and create a sub-set of old-school gamers, which we are currently seeing, and the new digital gamers who have a short attention span and tend to leave if they don't get their way. I have seen this first hand in person and online trying to DM these people who need to have hands held and lacking in critical thought. But with what WotC did and the influx of people trying new games and systems maybe there is hope of saving this role-play industry from the temptation of full-on digital. I see digital as a tool, like the old random tables and list of names I would keep on hand as a dm to help fill in the gaps in case players did something unexpected. I have many web pages for such things and digital books so it takes less time to find a rule or make a check to see if something can be done or find info on a creature I had come up with unexpectedly. But on the player side, online character maker is good, but not if the player doesn't read and understand what the abilities and stuff they have are, this happened in a game recently when a player got an item and forgot he had it. As a DM I sometimes give things and many adventures later their use is needed, and if the player doesn't use it it can make that encounter deadly. In this case was a wand of light, that had daylight ability, and they were in a magical darkness effect with shadows, which was deadly but not if the wand was used then it became much more easy. Any way they died two of the 4 others survived due to the other's sacrifice. [/QUOTE]
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