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RPG Evolution: The Dragons Come Home to Roost
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<blockquote data-quote="Ruin Explorer" data-source="post: 8870699" data-attributes="member: 18"><p>PF2E is exactly a 3.5E/PF1 successor, with stuff like the trap feats, the massive power imbalance between classes, the analysis paralysis and so on all resolved. It's still a bit more complex and math-y than I'd really like, but it's very good at being an alternate 4E - much better than PF1 was, which was never more than 3.5E with a very specific setting and a very confused set of rules changes which failed to achieve their stated goals.</p><p></p><p>I guess was confuses me here is that you implied they were bland and "washed", and I'm just not really seeing that with 5e WoD.</p><p></p><p>I think this is more of a 40K issue generally, not just the RPGs. The previous 40K RPGs kind of leaned a bit towards Rogue Trader/2E takes on 40K, which was slightly but not entirely surprising given it was released in 2008, after the "purge of fun and weirdness" that took place in 3E and 4E 40K (1998 and 2004 respectively). By the time Wrath and Glory (the new one) came out in 2018, it was 20 years since the "fun purge", and 30 since the original Rogue Trader, and the average 40K fan was in their 20s or 30s, and had known only <s>war</s> the fun-less version of 40K. I was talking to such a person recently, in his early 30s, swore blind there'd never been "generic" Imperial Guard, that Cadians, Catachans, Krieg Death Korps etc. had been the only IG <em>ever</em>, only conceding the point when I linked him an article I luckily found showing the full history of IG minis. Anyway point is, GW doesn't like fun or satire or whatever anymore - or didn't in the 20-year period up to about 2018 - and Wrath and Glory reflects that approach, which is much more self-serious.</p><p></p><p>Ironically 9th edition (from 2020), and were hints of this in 8th, seems to be moving slooooowly away from the "no fun allowed" take on 40K. But it'll be another 10 years before they really do, if they do.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8870699, member: 18"] PF2E is exactly a 3.5E/PF1 successor, with stuff like the trap feats, the massive power imbalance between classes, the analysis paralysis and so on all resolved. It's still a bit more complex and math-y than I'd really like, but it's very good at being an alternate 4E - much better than PF1 was, which was never more than 3.5E with a very specific setting and a very confused set of rules changes which failed to achieve their stated goals. I guess was confuses me here is that you implied they were bland and "washed", and I'm just not really seeing that with 5e WoD. I think this is more of a 40K issue generally, not just the RPGs. The previous 40K RPGs kind of leaned a bit towards Rogue Trader/2E takes on 40K, which was slightly but not entirely surprising given it was released in 2008, after the "purge of fun and weirdness" that took place in 3E and 4E 40K (1998 and 2004 respectively). By the time Wrath and Glory (the new one) came out in 2018, it was 20 years since the "fun purge", and 30 since the original Rogue Trader, and the average 40K fan was in their 20s or 30s, and had known only [S]war[/S] the fun-less version of 40K. I was talking to such a person recently, in his early 30s, swore blind there'd never been "generic" Imperial Guard, that Cadians, Catachans, Krieg Death Korps etc. had been the only IG [I]ever[/I], only conceding the point when I linked him an article I luckily found showing the full history of IG minis. Anyway point is, GW doesn't like fun or satire or whatever anymore - or didn't in the 20-year period up to about 2018 - and Wrath and Glory reflects that approach, which is much more self-serious. Ironically 9th edition (from 2020), and were hints of this in 8th, seems to be moving slooooowly away from the "no fun allowed" take on 40K. But it'll be another 10 years before they really do, if they do. [/QUOTE]
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