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RPG Evolution: The Dragons Come Home to Roost
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<blockquote data-quote="Ruin Explorer" data-source="post: 8871762" data-attributes="member: 18"><p>Interesting.</p><p></p><p>What I have is a residual fondness from a "grime-y" and "detailed" kind of level/style of play and setting that D&D has been veering away from for a long time. But I've found the actual rules don't matter as much as the vibe, it's just that some rules-sets actively conflict with that vibe. And like, even though I like details, I don't, for example, want to go back to ultra-detailed equipment lists, say, so instead I'm finding I'm happy for players to establish they have equipment as and when needed, within reason (may insist on a check or just say no if they're pushing it). That revelation was actually from running a specific 4E adventure from Dungeon lol (Blood Money).</p><p></p><p>I also find there are things I dislike from Ye Olde Dayes, that <em>never</em> sat well with me, like it being easy to die from bad rolls (I know you don't mind that in the least lol), and more modern systems often give me the old-skool vibe whilst taking a more interesting approach there. Like, you can really brutalize characters in Spire with all sorts of interesting "fallout" (anything from broken limbs to going broke) without having to kill off PCs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8871762, member: 18"] Interesting. What I have is a residual fondness from a "grime-y" and "detailed" kind of level/style of play and setting that D&D has been veering away from for a long time. But I've found the actual rules don't matter as much as the vibe, it's just that some rules-sets actively conflict with that vibe. And like, even though I like details, I don't, for example, want to go back to ultra-detailed equipment lists, say, so instead I'm finding I'm happy for players to establish they have equipment as and when needed, within reason (may insist on a check or just say no if they're pushing it). That revelation was actually from running a specific 4E adventure from Dungeon lol (Blood Money). I also find there are things I dislike from Ye Olde Dayes, that [I]never[/I] sat well with me, like it being easy to die from bad rolls (I know you don't mind that in the least lol), and more modern systems often give me the old-skool vibe whilst taking a more interesting approach there. Like, you can really brutalize characters in Spire with all sorts of interesting "fallout" (anything from broken limbs to going broke) without having to kill off PCs. [/QUOTE]
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