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RPG Evolution: The Dragons Come Home to Roost
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<blockquote data-quote="DarkCrisis" data-source="post: 8871960" data-attributes="member: 1788"><p>The Fighter was happy that when he hit something it generally died, and visa versa.. HP bloat and tons of healing have made fights take longer. He also expressed that he preferred one saving throw over say 3 saving throws. Why try to turn anyone to stone when they got 3 chances to avoid it?</p><p></p><p>He went from a player in 5E who kicked in a door or tripped a trap because he was never worried about actual consequences. His character would live more often than not.</p><p></p><p>Now in 2E, he lets the Thief do her job. He uses strategy. He's even switched to playing a Wizard and comes up with creative ways to use his limited spells. He recently defeated a Chimera by using illusions (and the monster failed it's ONE save) to scare it off.</p><p></p><p>The Thief (our usual sneaky type player) likes that she's actually useful. Traps actually need to be found and dealt with. Listening at doors is a life saver. Scouting ahead. Picking locks. Sneaking is its either working or its not, which she really liked. No perception checks.</p><p></p><p>Of the 5 players, 4 of them like the old school difficulty that swings both ways. One save can make a combat. One swing of an axe can turn the tide of battle. AC actually matters! And they love getting XP. A small reward every session!</p><p></p><p>The only hick up is of course the different ways to do skills and another to do saves and another for combat etc etc. After like 4 months I still don't think they have a grasp on THAC0, but hey that's what charts are for. And the one who always plays a Druid now feels really under powered. A few magic items helped her out though but she'd still rather be playing 5E.</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 8871960, member: 1788"] The Fighter was happy that when he hit something it generally died, and visa versa.. HP bloat and tons of healing have made fights take longer. He also expressed that he preferred one saving throw over say 3 saving throws. Why try to turn anyone to stone when they got 3 chances to avoid it? He went from a player in 5E who kicked in a door or tripped a trap because he was never worried about actual consequences. His character would live more often than not. Now in 2E, he lets the Thief do her job. He uses strategy. He's even switched to playing a Wizard and comes up with creative ways to use his limited spells. He recently defeated a Chimera by using illusions (and the monster failed it's ONE save) to scare it off. The Thief (our usual sneaky type player) likes that she's actually useful. Traps actually need to be found and dealt with. Listening at doors is a life saver. Scouting ahead. Picking locks. Sneaking is its either working or its not, which she really liked. No perception checks. Of the 5 players, 4 of them like the old school difficulty that swings both ways. One save can make a combat. One swing of an axe can turn the tide of battle. AC actually matters! And they love getting XP. A small reward every session! The only hick up is of course the different ways to do skills and another to do saves and another for combat etc etc. After like 4 months I still don't think they have a grasp on THAC0, but hey that's what charts are for. And the one who always plays a Druid now feels really under powered. A few magic items helped her out though but she'd still rather be playing 5E. [/QUOTE]
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