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RPG Evolution: The Fox in the Henhouse
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<blockquote data-quote="Ystraeth" data-source="post: 8913761" data-attributes="member: 7033107"><p>This is pretty accurate, I feel. </p><p></p><p>There's <em>also</em> the segment of the customer base that simply has no interest in that way of interacting with the hobby, irrespective of available funds. I'm not attempting to dive into a digital vs physical gaming experience argument or anything here, each to their own and all. However I can see a bunch of people who primarily play face to face balking at an attempt to make virtual tabletop D&D the default experience. In essence this makes D&D into something.....else. </p><p></p><p>I'm not sure how I feel about all this, except maybe a little sad. While I play many other systems I do enjoy D&D. I grew up with early 2nd Ed and D&D generally has been an important part of my gaming history. I want to continue to be a customer. I buy a lot of RPG books, including from WotC.</p><p></p><p>The actions by WoTC certainly feel like an attempt to redefine the hobby into a recurring monthly revenue model across what they see as a poorly monetized customer base. Of course the obvious way to do that, if you have a bunch of executives from the video gaming and e-commerce space trying to offset broader shareholder concerns, is to make digital gaming pretty fundamental to 'the hobby'. I can absolutely see a business logic in trying to make VTT the default, with a walled-garden of evergreen rules including controlled entry points for 3PPs, ramping up of merchandizing, and eventually pulling back on print releases outside of, say, big ticket collector's or limited edition items. This approach may also make it incrementally just a little harder to pirate their products, which they have every right to do. Piracy won't go away of course, but I can see the logic in this (I do not support pirating RPGs at all, to be clear).</p><p></p><p>So yeah, I can see how they might choose to take this path. It would also make it pretty clear that my business is of little interest to them. Which I'm cool with, I suppose, if a little sad about. Personally, I have no use for or any interest in VTT gaming, just doesn't appeal to me. It's not hard to redirect funds I would have spent on WotC books to other publishers so there's that.</p></blockquote><p></p>
[QUOTE="Ystraeth, post: 8913761, member: 7033107"] This is pretty accurate, I feel. There's [I]also[/I] the segment of the customer base that simply has no interest in that way of interacting with the hobby, irrespective of available funds. I'm not attempting to dive into a digital vs physical gaming experience argument or anything here, each to their own and all. However I can see a bunch of people who primarily play face to face balking at an attempt to make virtual tabletop D&D the default experience. In essence this makes D&D into something.....else. I'm not sure how I feel about all this, except maybe a little sad. While I play many other systems I do enjoy D&D. I grew up with early 2nd Ed and D&D generally has been an important part of my gaming history. I want to continue to be a customer. I buy a lot of RPG books, including from WotC. The actions by WoTC certainly feel like an attempt to redefine the hobby into a recurring monthly revenue model across what they see as a poorly monetized customer base. Of course the obvious way to do that, if you have a bunch of executives from the video gaming and e-commerce space trying to offset broader shareholder concerns, is to make digital gaming pretty fundamental to 'the hobby'. I can absolutely see a business logic in trying to make VTT the default, with a walled-garden of evergreen rules including controlled entry points for 3PPs, ramping up of merchandizing, and eventually pulling back on print releases outside of, say, big ticket collector's or limited edition items. This approach may also make it incrementally just a little harder to pirate their products, which they have every right to do. Piracy won't go away of course, but I can see the logic in this (I do not support pirating RPGs at all, to be clear). So yeah, I can see how they might choose to take this path. It would also make it pretty clear that my business is of little interest to them. Which I'm cool with, I suppose, if a little sad about. Personally, I have no use for or any interest in VTT gaming, just doesn't appeal to me. It's not hard to redirect funds I would have spent on WotC books to other publishers so there's that. [/QUOTE]
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