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*Dungeons & Dragons
RPG Evolution: The Game Comes Home
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<blockquote data-quote="Scott Christian" data-source="post: 9859395" data-attributes="member: 6901101"><p>This is definitely true. Public spaces, for people who still view them as "public" and not "theirs" need restraint: noise, ambient or battle music, cursing or jokes, and content all play a part of the game. It's one of the reasons why home games are so much more freeing. </p><p></p><p>Since I host, I have never run out of drinks because the players are constantly bringing stuff over. None of us really imbibe more than a couple, but I have played with groups that drink heavier. And while it never ruined a game, it certainly brought it to a crawl. </p><p></p><p>I would also like to bring up something in the same realm, but a little different: food. As a host, I feel like it is my duty to feed the players. We play on a Friday at dinner time, 6PM. I feel other hosts should feed their group too. Of course, if you're young and don't have the funds, then you don't need to have an entire dinner. But it still wouldn't hurt to put out some chips. </p><p></p><p>I don't know, maybe I am in the minority for this. But if everyone else is doing the traveling, food is the least you could do.</p><p></p><p>Amen. This benefit cannot be touted enough. It's like having a dedicated quiet/empty space in a classroom where you can review a concept with a struggling student.</p><p></p><p>I 100% agree with this. I have had fun playing in game shops, cons, bars, etc., but playing at home far surpasses those experiences, especially for an ongoing campaign. (I also think it adds a little more structure to the campaign.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9859395, member: 6901101"] This is definitely true. Public spaces, for people who still view them as "public" and not "theirs" need restraint: noise, ambient or battle music, cursing or jokes, and content all play a part of the game. It's one of the reasons why home games are so much more freeing. Since I host, I have never run out of drinks because the players are constantly bringing stuff over. None of us really imbibe more than a couple, but I have played with groups that drink heavier. And while it never ruined a game, it certainly brought it to a crawl. I would also like to bring up something in the same realm, but a little different: food. As a host, I feel like it is my duty to feed the players. We play on a Friday at dinner time, 6PM. I feel other hosts should feed their group too. Of course, if you're young and don't have the funds, then you don't need to have an entire dinner. But it still wouldn't hurt to put out some chips. I don't know, maybe I am in the minority for this. But if everyone else is doing the traveling, food is the least you could do. Amen. This benefit cannot be touted enough. It's like having a dedicated quiet/empty space in a classroom where you can review a concept with a struggling student. I 100% agree with this. I have had fun playing in game shops, cons, bars, etc., but playing at home far surpasses those experiences, especially for an ongoing campaign. (I also think it adds a little more structure to the campaign.) [/QUOTE]
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