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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="Voadam" data-source="post: 8546182" data-attributes="member: 2209"><p>I used player stuff from the current editions after switching, but I regularly used modules and NPC and Monster stat blocks and such from 3.0/3.5/d20 Modern/Pathfinder when DMing in the d20 systems. I would occasionally use older edition player stuff for the new d20 one with some light conversion (turning 3.5 warlocks into the class upgrade framework of Pathfinder for example).</p><p></p><p>Same as in running 2e using 1e and Basic D&D materials as a DM but mostly 2e player oriented stuff with some 1e and I even saw AD&D games with an adaptation of BECMI weapon mastery. </p><p></p><p>For 5e anniversary books I want the monsters to be the same CRs so they can fill the same mechanical combat challenge when found in a module and I have either the original or the revised stats on hand even if specific powers are changed. In going from 3.0 to 3.5 the CR of mummies changed and it caused some more wrinkles in using 3.0 modules in 3.5 than was necessary. Adding in "typically" or "often" into an alignment line does not bother me at all.</p><p></p><p>Redoing things like Tasha's stat bonuses is not a big deal to me.</p><p></p><p>I am not sure how I'd feel about bigger redesigns.</p><p></p><p>3.0 to 3.5 (and then to Pathfinder) was small changes but throughout the mechanics and rules so I had to look up everything for the specifics to know if it was the same or different such as what specific actions provoked attacks of opportunity in each edition.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8546182, member: 2209"] I used player stuff from the current editions after switching, but I regularly used modules and NPC and Monster stat blocks and such from 3.0/3.5/d20 Modern/Pathfinder when DMing in the d20 systems. I would occasionally use older edition player stuff for the new d20 one with some light conversion (turning 3.5 warlocks into the class upgrade framework of Pathfinder for example). Same as in running 2e using 1e and Basic D&D materials as a DM but mostly 2e player oriented stuff with some 1e and I even saw AD&D games with an adaptation of BECMI weapon mastery. For 5e anniversary books I want the monsters to be the same CRs so they can fill the same mechanical combat challenge when found in a module and I have either the original or the revised stats on hand even if specific powers are changed. In going from 3.0 to 3.5 the CR of mummies changed and it caused some more wrinkles in using 3.0 modules in 3.5 than was necessary. Adding in "typically" or "often" into an alignment line does not bother me at all. Redoing things like Tasha's stat bonuses is not a big deal to me. I am not sure how I'd feel about bigger redesigns. 3.0 to 3.5 (and then to Pathfinder) was small changes but throughout the mechanics and rules so I had to look up everything for the specifics to know if it was the same or different such as what specific actions provoked attacks of opportunity in each edition. [/QUOTE]
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