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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="Jaeger" data-source="post: 8546327" data-attributes="member: 27996"><p>There is much truth to this though.</p><p></p><p>Many in the hobby seem to have an aversion to playing "dead" systems...</p><p></p><p></p><p></p><p></p><p>That is the risk they must run with the 50AE "not-edition".</p><p></p><p>They<em> promised</em> "backwards compatibility"...</p><p></p><p></p><p></p><p></p><p>For WotC, yes. One could argue that 2e was just a cleaned up 1e.</p><p></p><p>Until now WotC has radically changed each edition. This is the first time we will see a gradual "evolution" of the current edition to its not-edition incarnation.</p><p></p><p></p><p></p><p></p><p>Yes. They have been very adamant that this is an "evolution".</p><p></p><p>The 50AE not-edition of 5e D&D should <em>initially</em> do well just because of the inertia and hoopla of D&D's 50th anniversary.</p><p></p><p>The actual reception of the 50AE not-edition by D&D fandom will probably only be seen a few years down the road after the glamour spell of fifty years of D&D has worn off...</p><p></p><p></p><p>In my opinion; looking back on things a minimum of 10-15 years seems to be about the amount of time you need to have pass before releasing a new edition that wont outright split the fanbase.</p><p></p><p>The edition needs to become staid and unwieldly for the majority of the fanbase to want to move on the the new shiny. This allows old players to re-set play with less splat cruft to deal with, and lures in new players because the game does not seem as sprawling and overwhelming without lots of "optional" products to learn/acquire in order to play.</p><p></p><p>3e hit it right; D&D was functionally the same for 20+years, 4e was too soon; It tried to change too many concepts all at once, and split the fanbase, with Pathfinder showing that 3.5 still had legs. 5e hit well; it was 14 years since 3e, and mostly healed the fanbase split. And then the pop-culture D&D up swing hit...</p><p></p><p>The 50AE not-edition seems a touch on the early side for a new "evolution" of D&D, but we shall see how it plays out.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8546327, member: 27996"] There is much truth to this though. Many in the hobby seem to have an aversion to playing "dead" systems... That is the risk they must run with the 50AE "not-edition". They[I] promised[/I] "backwards compatibility"... For WotC, yes. One could argue that 2e was just a cleaned up 1e. Until now WotC has radically changed each edition. This is the first time we will see a gradual "evolution" of the current edition to its not-edition incarnation. Yes. They have been very adamant that this is an "evolution". The 50AE not-edition of 5e D&D should [I]initially[/I] do well just because of the inertia and hoopla of D&D's 50th anniversary. The actual reception of the 50AE not-edition by D&D fandom will probably only be seen a few years down the road after the glamour spell of fifty years of D&D has worn off... In my opinion; looking back on things a minimum of 10-15 years seems to be about the amount of time you need to have pass before releasing a new edition that wont outright split the fanbase. The edition needs to become staid and unwieldly for the majority of the fanbase to want to move on the the new shiny. This allows old players to re-set play with less splat cruft to deal with, and lures in new players because the game does not seem as sprawling and overwhelming without lots of "optional" products to learn/acquire in order to play. 3e hit it right; D&D was functionally the same for 20+years, 4e was too soon; It tried to change too many concepts all at once, and split the fanbase, with Pathfinder showing that 3.5 still had legs. 5e hit well; it was 14 years since 3e, and mostly healed the fanbase split. And then the pop-culture D&D up swing hit... The 50AE not-edition seems a touch on the early side for a new "evolution" of D&D, but we shall see how it plays out. [/QUOTE]
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