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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="Retreater" data-source="post: 8546906" data-attributes="member: 42040"><p>Some common complaints (though not universal):</p><p>1) Low quality Adventure Paths</p><p>2) Thousands of feats that provide only minuscule, forgettable bonuses.</p><p>3) Nearly 100 conditions to put on your character in combat</p><p>4) Diagonal movement is counted differently (pet peeve of mine)</p><p>5) Getting rid of most opportunity attacks</p><p>6) Paizo corporate issues concern some</p><p>7) Bad implementation on Roll20 (that is one of mine)</p><p>8) Not backward compatible with PF1</p><p>9) Taking20's "Illusion of Choice" (search YouTube)</p><p>10) Healing being way too easy (skill check outside of combat, get to 100% strength before each fight as a rule)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8546906, member: 42040"] Some common complaints (though not universal): 1) Low quality Adventure Paths 2) Thousands of feats that provide only minuscule, forgettable bonuses. 3) Nearly 100 conditions to put on your character in combat 4) Diagonal movement is counted differently (pet peeve of mine) 5) Getting rid of most opportunity attacks 6) Paizo corporate issues concern some 7) Bad implementation on Roll20 (that is one of mine) 8) Not backward compatible with PF1 9) Taking20's "Illusion of Choice" (search YouTube) 10) Healing being way too easy (skill check outside of combat, get to 100% strength before each fight as a rule) [/QUOTE]
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