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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="jmartkdr2" data-source="post: 8547362" data-attributes="member: 7017304"><p>I've had more issues with people brand new to DnD - they know they get a bonus action but think it's the same as a regular action, and so look for a way to use it every turn even if they don't have a feature for it. So they ask to make an extra attack (without a second weapon), make another move, use an item, cast another spell, make an intimidate check, stuff like that. Basically they try behave as if they get two actions per turn. I'm convinced this is misunderstanding what bonus actions are (since they aren't actions, despite the name) combined with not wanting to do one thing and then wait a whole round to do something again. </p><p></p><p>People coming from other ttrpg's know that you need a feature to use your bonus action, so they make a point of building characters who always have a bonus action they can use. I'd say they slightly overvalue the bonus action since the opportunity cost for an always available bonus action can be high in some cases (basically, paladins can leave it be.)</p><p></p><p>or a high-crunch game I like PF2's three-action system. For a lower-crunch game I'd much prefer "you get one action per turn" to be the action economy and have most current bonus actions be free actions when available.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8547362, member: 7017304"] I've had more issues with people brand new to DnD - they know they get a bonus action but think it's the same as a regular action, and so look for a way to use it every turn even if they don't have a feature for it. So they ask to make an extra attack (without a second weapon), make another move, use an item, cast another spell, make an intimidate check, stuff like that. Basically they try behave as if they get two actions per turn. I'm convinced this is misunderstanding what bonus actions are (since they aren't actions, despite the name) combined with not wanting to do one thing and then wait a whole round to do something again. People coming from other ttrpg's know that you need a feature to use your bonus action, so they make a point of building characters who always have a bonus action they can use. I'd say they slightly overvalue the bonus action since the opportunity cost for an always available bonus action can be high in some cases (basically, paladins can leave it be.) or a high-crunch game I like PF2's three-action system. For a lower-crunch game I'd much prefer "you get one action per turn" to be the action economy and have most current bonus actions be free actions when available. [/QUOTE]
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