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*Dungeons & Dragons
RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="HammerMan" data-source="post: 8547987" data-attributes="member: 84112"><p>I want a 100% overhaul of class/race/background in 2024... I most likely wont get it.</p><p></p><p>I want to see race broken into heritage/bloodline and culture but the culture slipping into background. make the background meater... let one give you some weapon and armor prof, another a cantrip, another a feat (pre picked not any feat) and all of them still give the skills and features but maybe balance the features a bit more.</p><p></p><p>in this perfect world all classes would break down similar to (doesn't have to be exact) warlock and have 1 subclass choice at 1st level another at 3rd and make them mix and matchable (a tome/fey is different then a chain/fey both are diffrent then a tome/fiend or chain/fiend) with min feat class features for each class to choose from and mix and match (like invocations). I would also want a more generic subclass chosen at higher level (I would called them prestige class not subclass) like at 11th but they would be intermixable between classes...</p><p></p><p></p><p>imagine chooseing human as bloodline fey raised soldier as background/culture fighter as class and swift warrior as 1st subclass.... then at 3rd level chooseing duilest as 2nd subclass and along the way picking up second wind and action surge as options.</p><p></p><p>now imagine how different a dwarf blood line under mountain solder as background/culture fighter as class champion as 1st subclass and knight as 3rd subclass still pickup second wind but instead of action surge grabing sentinal or a mark feature...</p><p></p><p>a third player chooses half elf bloodline orphin city as background/culture fighter as class with battle master as subclass... but at 3rd level still takes duilest like the 1st one... along way they did get action surge but a parry ability instead of second wind.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8547987, member: 84112"] I want a 100% overhaul of class/race/background in 2024... I most likely wont get it. I want to see race broken into heritage/bloodline and culture but the culture slipping into background. make the background meater... let one give you some weapon and armor prof, another a cantrip, another a feat (pre picked not any feat) and all of them still give the skills and features but maybe balance the features a bit more. in this perfect world all classes would break down similar to (doesn't have to be exact) warlock and have 1 subclass choice at 1st level another at 3rd and make them mix and matchable (a tome/fey is different then a chain/fey both are diffrent then a tome/fiend or chain/fiend) with min feat class features for each class to choose from and mix and match (like invocations). I would also want a more generic subclass chosen at higher level (I would called them prestige class not subclass) like at 11th but they would be intermixable between classes... imagine chooseing human as bloodline fey raised soldier as background/culture fighter as class and swift warrior as 1st subclass.... then at 3rd level chooseing duilest as 2nd subclass and along the way picking up second wind and action surge as options. now imagine how different a dwarf blood line under mountain solder as background/culture fighter as class champion as 1st subclass and knight as 3rd subclass still pickup second wind but instead of action surge grabing sentinal or a mark feature... a third player chooses half elf bloodline orphin city as background/culture fighter as class with battle master as subclass... but at 3rd level still takes duilest like the 1st one... along way they did get action surge but a parry ability instead of second wind. [/QUOTE]
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