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*Dungeons & Dragons
RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="Voadam" data-source="post: 8549332" data-attributes="member: 2209"><p>5e seems a lot more 3e than 4e to me.</p><p></p><p>Class design with vancian casting and different progressions for powers and subclass abilities seems more 3e than 4e AEDU or 4e unified add on points of paragon paths and epic destinies.</p><p></p><p>Classes without designing mechanics for specific combat roles seems more 3e than 4e.</p><p></p><p>PC HD and Hp seems straight out of 3e and not 4e.</p><p></p><p>Fewer PC and monster movement powers seem more 3e than 4e.</p><p></p><p>Multiclassing seems more 3e than 4e.</p><p></p><p>5e Saving throws seem closer in mechanics to 3e saves expanded out to all stats than to 4e set defences.</p><p></p><p>Hit Dice healing between combats with no integration into spells seems more like the optional 3.5 reserve points mechanic than 4e where healing surges were tightly bound up into magical/class power in combat major healing.</p><p></p><p>No explicit minion, elite, solo monster design seems more 3e than 4e. Legendary and lair actions start to come into 4e solo territory a little, but overall monsters seem more 3e to me.</p><p></p><p>Proficiency bonus on attacks instead of BAB and set save DC is debatable on whether it feels closer to 3e or 4e IMO.</p><p></p><p>Skills seem more 4e binary choices than 3e points.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8549332, member: 2209"] 5e seems a lot more 3e than 4e to me. Class design with vancian casting and different progressions for powers and subclass abilities seems more 3e than 4e AEDU or 4e unified add on points of paragon paths and epic destinies. Classes without designing mechanics for specific combat roles seems more 3e than 4e. PC HD and Hp seems straight out of 3e and not 4e. Fewer PC and monster movement powers seem more 3e than 4e. Multiclassing seems more 3e than 4e. 5e Saving throws seem closer in mechanics to 3e saves expanded out to all stats than to 4e set defences. Hit Dice healing between combats with no integration into spells seems more like the optional 3.5 reserve points mechanic than 4e where healing surges were tightly bound up into magical/class power in combat major healing. No explicit minion, elite, solo monster design seems more 3e than 4e. Legendary and lair actions start to come into 4e solo territory a little, but overall monsters seem more 3e to me. Proficiency bonus on attacks instead of BAB and set save DC is debatable on whether it feels closer to 3e or 4e IMO. Skills seem more 4e binary choices than 3e points. [/QUOTE]
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