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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="ctorus" data-source="post: 8549451" data-attributes="member: 6790819"><p>People often say that and I've seen 5e described as a partial evolution of 4e. For me as a 4e player it feels like far more was thrown out than kept.</p><p></p><p>I realise they didn't literally go back to 3e but they fundamentally changed (and reverted) several things beyond the tactical engine, such as 4e's gamist design and presentation of powers and monsters; the scale of attributes and bonuses relative to dice variance; the function of traps and diseases.. Also the presentation is more than just superficial, it's integral to how 4e works: it's focused on being a game not a faux in-world description.</p><p></p><p>Of course 6e won't be anything like such a dramatic change, partly because what they have now learned is that the wider RPG market isn't actually that bothered about game rules. Most people don't learn them anyway, and you hardly even need rules if what you want to do is ape the play style demonstrated by Critical Role etc.</p></blockquote><p></p>
[QUOTE="ctorus, post: 8549451, member: 6790819"] People often say that and I've seen 5e described as a partial evolution of 4e. For me as a 4e player it feels like far more was thrown out than kept. I realise they didn't literally go back to 3e but they fundamentally changed (and reverted) several things beyond the tactical engine, such as 4e's gamist design and presentation of powers and monsters; the scale of attributes and bonuses relative to dice variance; the function of traps and diseases.. Also the presentation is more than just superficial, it's integral to how 4e works: it's focused on being a game not a faux in-world description. Of course 6e won't be anything like such a dramatic change, partly because what they have now learned is that the wider RPG market isn't actually that bothered about game rules. Most people don't learn them anyway, and you hardly even need rules if what you want to do is ape the play style demonstrated by Critical Role etc. [/QUOTE]
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RPG Evolution: The Half-Edition Shuffle
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