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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="Voadam" data-source="post: 8549513" data-attributes="member: 2209"><p>I disagree.</p><p></p><p>The vancian caster non-caster mechanical divide in 5e seems more similar to 3e than to 4e essentials to me.</p><p></p><p>Spell slot resource mechanics in 5e seem a lot more 3e than 4e essentials to me.</p><p></p><p>That seems to have little bearing on any of the issues I brought up.</p><p></p><p>Starting hp, monster design, lack of movement powers.</p><p></p><p>Bounded accuracy applied to 3e seems mechanically to be closer to 5e than bounded accuracy 4e minions would be.</p><p></p><p>To replicate a 5e CR 7 monster going against 15th level parties I think it would be closer to a bounded accuracy 3e CR 7 monster than a bounded accuracy 4e level 15 minion.</p><p></p><p></p><p>Sure, as I said that part seems 4eish.</p><p></p><p></p><p>I think you are significantly discounting the mechanical differences between casters and non-casters in 5e.</p><p></p><p>The difference in 4e between a cleric, a bard, and a warlord are mostly aesthetic flavor and some different specific mechanical implementations of doing the same general effects for the same effective healer and buffer role.</p><p></p><p>In 3e and 5e it is hard to imagine a martial non-caster character mechanically doing the same healer buffer role as the bard or cleric.</p><p></p><p></p><p></p><p>I would not say the 5e subclasses are a place they put defined 4e defender, striker, controller, leader roles so that 5e is closer to 4e than 3e.</p><p></p><p>The 5e full classes still mostly have these 4e combat role functions, same as in 3e and AD&D and Basic, but I would say they are not designed at core to mechanically hit those combat roles the way 4e was.</p><p></p><p>In 5e some saves get better faster than others (some have advancing proficiency bonus, some don't). The difference in saves grows as the character levels.</p><p></p><p>In 3e some saves get better faster than others. The difference in saves grows as the character levels.</p><p></p><p>In 4e all defenses get better at the same rate. The difference in defenses does not grow as the character levels.</p><p></p><p>As I said, I think this is debatable. Does 5e's everyone makes physical attacks at the same proficiency bonuses but a different formula than save attacks feel closer to 4e's everyone makes the same formula attacks against everything, or closer to 3e's AC attacks and save attacks are different.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8549513, member: 2209"] I disagree. The vancian caster non-caster mechanical divide in 5e seems more similar to 3e than to 4e essentials to me. Spell slot resource mechanics in 5e seem a lot more 3e than 4e essentials to me. That seems to have little bearing on any of the issues I brought up. Starting hp, monster design, lack of movement powers. Bounded accuracy applied to 3e seems mechanically to be closer to 5e than bounded accuracy 4e minions would be. To replicate a 5e CR 7 monster going against 15th level parties I think it would be closer to a bounded accuracy 3e CR 7 monster than a bounded accuracy 4e level 15 minion. Sure, as I said that part seems 4eish. I think you are significantly discounting the mechanical differences between casters and non-casters in 5e. The difference in 4e between a cleric, a bard, and a warlord are mostly aesthetic flavor and some different specific mechanical implementations of doing the same general effects for the same effective healer and buffer role. In 3e and 5e it is hard to imagine a martial non-caster character mechanically doing the same healer buffer role as the bard or cleric. I would not say the 5e subclasses are a place they put defined 4e defender, striker, controller, leader roles so that 5e is closer to 4e than 3e. The 5e full classes still mostly have these 4e combat role functions, same as in 3e and AD&D and Basic, but I would say they are not designed at core to mechanically hit those combat roles the way 4e was. In 5e some saves get better faster than others (some have advancing proficiency bonus, some don't). The difference in saves grows as the character levels. In 3e some saves get better faster than others. The difference in saves grows as the character levels. In 4e all defenses get better at the same rate. The difference in defenses does not grow as the character levels. As I said, I think this is debatable. Does 5e's everyone makes physical attacks at the same proficiency bonuses but a different formula than save attacks feel closer to 4e's everyone makes the same formula attacks against everything, or closer to 3e's AC attacks and save attacks are different. [/QUOTE]
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