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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="HammerMan" data-source="post: 8550301" data-attributes="member: 84112"><p>now this is criticize I can agree with... we didn't need 100% identical power structures (It fells like it was the quickest easiest way to do 4e phb1) I honestly think 4e was best (and can be improved) when psionics had lots of at wills and power pts that can bump them up to daily/encounter level but were all based on there base at wills. Fighters (and maybe all martials) having a default encounter buff that can be traded out for more specific and powerful/flavorful abilities like slayer might be best. And even though we didn't see it seeing a 5e style wizard mixed with that (still a bit down played) could make a great 6e.</p><p></p><p>I do think that the open and honest "x power y times here is what it is for and role" was a good idea but it could be implemented better. </p><p></p><p>do not mistake me argueing 4e didn't fail for thinking 4e could not be improved... Even loving 4e I don't want 6e to be 4e with advantage/disadvantage... but I do want an evolved improved 4e with some 5e fixes too.</p><p></p><p>and again... I can agree with this criticism, just I think it can be improved (and it could be worked on)</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8550301, member: 84112"] now this is criticize I can agree with... we didn't need 100% identical power structures (It fells like it was the quickest easiest way to do 4e phb1) I honestly think 4e was best (and can be improved) when psionics had lots of at wills and power pts that can bump them up to daily/encounter level but were all based on there base at wills. Fighters (and maybe all martials) having a default encounter buff that can be traded out for more specific and powerful/flavorful abilities like slayer might be best. And even though we didn't see it seeing a 5e style wizard mixed with that (still a bit down played) could make a great 6e. I do think that the open and honest "x power y times here is what it is for and role" was a good idea but it could be implemented better. do not mistake me argueing 4e didn't fail for thinking 4e could not be improved... Even loving 4e I don't want 6e to be 4e with advantage/disadvantage... but I do want an evolved improved 4e with some 5e fixes too. and again... I can agree with this criticism, just I think it can be improved (and it could be worked on) [/QUOTE]
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