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RPG Evolution: The Half-Edition Shuffle
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<blockquote data-quote="tetrasodium" data-source="post: 8550348" data-attributes="member: 93670"><p>It depends. Yes it won't work if they just keep all of the existing short rest abilities as they are when they convert them but it's possible to correct that while making room to fix the class. Take the warlock having more slots than wizard thing that came up earlier, it's not just slots because they also have almost the same number of spells known (level+1known vrs level+int mod prepped) & and upgrade their pact slots to 3/4/5th slots at 5/7/9when the wizard gains access to those slots. The spells known/prepped is a big problem because they both have a small pool of must take spells & more niche (non)shared spells like earthbind & such get forced onto the wizard preparingbecause it can change prepped easier than known to very much consume most all or more of the extra prep slots it has to eat into the must take "iconic" spells</p><p></p><p>If warlock slots progressed more like artificer & got them at 9/13/17 it wouldn't matter if they knew almost as many spells as the wizard or that they had more spell slots up until level 7 9 & 11 when the progressive slowing of spell slot growth slows to a crawl.[spoiler="as this little image nicely shows"]</p><p>[ATTACH=full]152086[/ATTACH][/spoiler]</p><p></p><p>That's a big problem because artificer scaling would give warlock 8 or 12 fireballs at 9 when the wizard is really building up arrows in the knee from the slot growth slowing. Under those circumstances it's not so much lots of low level slots as a ton of basically the same slots minus what is almost a rounding error of slightly better slots so all of the normal slot based casters would need some tweaking to address an existing scaling problem that would be made into an obvious problem that glows like the sun. Making changes like that are not impossible</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8550348, member: 93670"] It depends. Yes it won't work if they just keep all of the existing short rest abilities as they are when they convert them but it's possible to correct that while making room to fix the class. Take the warlock having more slots than wizard thing that came up earlier, it's not just slots because they also have almost the same number of spells known (level+1known vrs level+int mod prepped) & and upgrade their pact slots to 3/4/5th slots at 5/7/9when the wizard gains access to those slots. The spells known/prepped is a big problem because they both have a small pool of must take spells & more niche (non)shared spells like earthbind & such get forced onto the wizard preparingbecause it can change prepped easier than known to very much consume most all or more of the extra prep slots it has to eat into the must take "iconic" spells If warlock slots progressed more like artificer & got them at 9/13/17 it wouldn't matter if they knew almost as many spells as the wizard or that they had more spell slots up until level 7 9 & 11 when the progressive slowing of spell slot growth slows to a crawl.[spoiler="as this little image nicely shows"] [ATTACH type="full"]152086[/ATTACH][/spoiler] That's a big problem because artificer scaling would give warlock 8 or 12 fireballs at 9 when the wizard is really building up arrows in the knee from the slot growth slowing. Under those circumstances it's not so much lots of low level slots as a ton of basically the same slots minus what is almost a rounding error of slightly better slots so all of the normal slot based casters would need some tweaking to address an existing scaling problem that would be made into an obvious problem that glows like the sun. Making changes like that are not impossible [/QUOTE]
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