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RPG Evolution: The Immortals
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<blockquote data-quote="Echohawk" data-source="post: 9178221" data-attributes="member: 9849"><p style="text-align: justify">In one of my campaigns, we paused a game on a cliffhanger, with the PCs being overcome during a difficult encounter. One of the characters was hiding in a cupboard from a bebilith when we paused. A week later the player of that character died suddenly in difficult circumstances.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Often when a player couldn't make a game, someone else would temporarily play the missing person's character. We considered doing that to finish the game, but it didn't feel right, so when we next (eventually) convened to play, we did a time jump to a few weeks after the last adventure, and the deceased player's character was simply absent for unstated reasons. The conclusion of the previous game was hand-waived.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Nearly a year later, I ran a game dedicated to the missing character. The other PCs finally got around to investigating what had happened to him, and why their memories of the last adventure with him were so hazy. They discovered he'd vanished while on an epic planar mission and as they traced his steps they uncovered all of the brave and dangerous adventures he'd had along the way. They never managed to find him, and concluded he'd travelled on to a remote plane to continue his adventures. It may sound a bit cheesy but it was one of the best games of that campaign, as well as a heartfelt tribute to the deceased player.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 9178221, member: 9849"] [JUSTIFY]In one of my campaigns, we paused a game on a cliffhanger, with the PCs being overcome during a difficult encounter. One of the characters was hiding in a cupboard from a bebilith when we paused. A week later the player of that character died suddenly in difficult circumstances. Often when a player couldn't make a game, someone else would temporarily play the missing person's character. We considered doing that to finish the game, but it didn't feel right, so when we next (eventually) convened to play, we did a time jump to a few weeks after the last adventure, and the deceased player's character was simply absent for unstated reasons. The conclusion of the previous game was hand-waived. Nearly a year later, I ran a game dedicated to the missing character. The other PCs finally got around to investigating what had happened to him, and why their memories of the last adventure with him were so hazy. They discovered he'd vanished while on an epic planar mission and as they traced his steps they uncovered all of the brave and dangerous adventures he'd had along the way. They never managed to find him, and concluded he'd travelled on to a remote plane to continue his adventures. It may sound a bit cheesy but it was one of the best games of that campaign, as well as a heartfelt tribute to the deceased player.[/JUSTIFY] [/QUOTE]
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