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RPG Evolution: The Magic Bubble
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<blockquote data-quote="bloodtide" data-source="post: 9164902" data-attributes="member: 6684958"><p>When forming a lasting RPG group, I have found the big key is being hard and harsh. So many players talk about the game...and then just don't show up. It is crazy how common it is. For weeks a player will be all excited for the game. But then come game night they are "busy". And worse, they are "busy" each game night until forever. Yet, this person will endlessly talk have they "want" to game. And yet every single game night, right before the game starts they will call...again....saying they can't make the game. Again.</p><p></p><p>I've found it best to just remove people from the game and move on. You miss a game, and your kicked out. Simple, but it works. Amazingly there are people who can show up every week on time. Those are the players I want. </p><p></p><p>A big part of my house rules are hard fun and harsh like: the three second rule. When your character gets to act, you have three seconds to say your action. So if a player even does a "ummmm" for a couple seconds, I will just have there character stand confused for the round. And any confused player that wants to waste 10, 20, 30 or more minutes looking up rules and making decisions will be sent home.</p><p></p><p>It takes a lot of work, time and a thick skin......but in the end I get 3-6 groups of good players. And it's just a beyond great thing when the plan all comes together. Five players that show up to game every week. Five players that know the rules at least "above average". Five players with notes, cards and sheets. Five characters where I can go through a 'round' in a few minutes: I ask for their round action, and less then a second or two they state their action and we resolve it in the next couple seconds.</p><p></p><p>The other big part is making players from scratch. People that have never gamed before, and bringing them into the hobby. I've done this for hundreds of people. When I could not find players, I made players. </p><p></p><p>The last part is being a general fixer, and helping out people with all sorts of problems in their lives. A big one of years gone by was to provide 'kid care'. Like have all the kids of he players come over and all watch a movie. </p><p></p><p>Anything to make the game happen....</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9164902, member: 6684958"] When forming a lasting RPG group, I have found the big key is being hard and harsh. So many players talk about the game...and then just don't show up. It is crazy how common it is. For weeks a player will be all excited for the game. But then come game night they are "busy". And worse, they are "busy" each game night until forever. Yet, this person will endlessly talk have they "want" to game. And yet every single game night, right before the game starts they will call...again....saying they can't make the game. Again. I've found it best to just remove people from the game and move on. You miss a game, and your kicked out. Simple, but it works. Amazingly there are people who can show up every week on time. Those are the players I want. A big part of my house rules are hard fun and harsh like: the three second rule. When your character gets to act, you have three seconds to say your action. So if a player even does a "ummmm" for a couple seconds, I will just have there character stand confused for the round. And any confused player that wants to waste 10, 20, 30 or more minutes looking up rules and making decisions will be sent home. It takes a lot of work, time and a thick skin......but in the end I get 3-6 groups of good players. And it's just a beyond great thing when the plan all comes together. Five players that show up to game every week. Five players that know the rules at least "above average". Five players with notes, cards and sheets. Five characters where I can go through a 'round' in a few minutes: I ask for their round action, and less then a second or two they state their action and we resolve it in the next couple seconds. The other big part is making players from scratch. People that have never gamed before, and bringing them into the hobby. I've done this for hundreds of people. When I could not find players, I made players. The last part is being a general fixer, and helping out people with all sorts of problems in their lives. A big one of years gone by was to provide 'kid care'. Like have all the kids of he players come over and all watch a movie. Anything to make the game happen.... [/QUOTE]
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