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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Pit Problem
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<blockquote data-quote="bloodtide" data-source="post: 9055812" data-attributes="member: 6684958"><p>This goes far beyond the "pit problem" and really is a general problem for D&D.</p><p></p><p>Back before 3E it was common and accepted for nearly all DMs to create endless wonder within the game. Each DM would make and create unique things. And both the Status Que DMs, the Pit of Doom is a 10th level fixed encounter no matter whatever the characters are; and the scaled DM, The Pit of Doom is always three levels higher an encounter then the PCs. And both DMs would make weird, bizarre, strange and unique Pits of Doom.</p><p></p><p>But....the thing is D&D never comes out and says the DM should "scale up the world" as the PCs go up in levels. Sure the monster encounters...sort of...get....sort of...tougher....by level.</p><p></p><p>Come 3E and beyond, nearly all creation of anything by a DM is dropped as a basic game idea. And more so you see the rise of the mechanical only type of play. The rules don't have rules for making game rule mechanical pits, so pits are just dropped from the game.</p><p></p><p>When you get to 5E, few DMs even consider doing anything not in the rules. So a pit for 10th level PCs is just a 'hole in the ground'. </p><p></p><p>Though, in my game, that pit for 10th level PC has a gravity that pulls things downward....and I don't need page 111 of a rule book to list with game mechanics "pit, gravity" to do it. I can just make it up myself.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9055812, member: 6684958"] This goes far beyond the "pit problem" and really is a general problem for D&D. Back before 3E it was common and accepted for nearly all DMs to create endless wonder within the game. Each DM would make and create unique things. And both the Status Que DMs, the Pit of Doom is a 10th level fixed encounter no matter whatever the characters are; and the scaled DM, The Pit of Doom is always three levels higher an encounter then the PCs. And both DMs would make weird, bizarre, strange and unique Pits of Doom. But....the thing is D&D never comes out and says the DM should "scale up the world" as the PCs go up in levels. Sure the monster encounters...sort of...get....sort of...tougher....by level. Come 3E and beyond, nearly all creation of anything by a DM is dropped as a basic game idea. And more so you see the rise of the mechanical only type of play. The rules don't have rules for making game rule mechanical pits, so pits are just dropped from the game. When you get to 5E, few DMs even consider doing anything not in the rules. So a pit for 10th level PCs is just a 'hole in the ground'. Though, in my game, that pit for 10th level PC has a gravity that pulls things downward....and I don't need page 111 of a rule book to list with game mechanics "pit, gravity" to do it. I can just make it up myself. [/QUOTE]
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