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RPG Evolution: The Pit Problem
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<blockquote data-quote="bloodtide" data-source="post: 9055870" data-attributes="member: 6684958"><p>In the general sense, making a trap is just as "hard" or "easy" as making anything else in the game. </p><p></p><p></p><p>Except the DMs are different. </p><p></p><p></p><p>Sure, most modern DMs love homebrewing their 'perfect' world or other bits and pieces like making a "background". So, sure, you can count that as they make homebrew. But in general, many DMs stick to "safe" homebrew like tweaking things. Mostly it's just taking the offical rules, and changing them a bit.</p><p></p><p>To keep traps at the "level" of the PCs....the only option is to homebrew beyond the rules. And a lot of DMs are unwilling to do that.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9055870, member: 6684958"] In the general sense, making a trap is just as "hard" or "easy" as making anything else in the game. Except the DMs are different. Sure, most modern DMs love homebrewing their 'perfect' world or other bits and pieces like making a "background". So, sure, you can count that as they make homebrew. But in general, many DMs stick to "safe" homebrew like tweaking things. Mostly it's just taking the offical rules, and changing them a bit. To keep traps at the "level" of the PCs....the only option is to homebrew beyond the rules. And a lot of DMs are unwilling to do that. [/QUOTE]
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