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RPG Evolution: The Sea Peoples Campaign
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<blockquote data-quote="James Mishler" data-source="post: 9061904" data-attributes="member: 7036987"><p>The way to run this is in a fantasy world with elves, dwarves, etc.</p><p></p><p>Use Green Ronin's Hamunaptra and Bronze Age sourcebook settings.</p><p></p><p>Player characters are all elves.</p><p></p><p>Add a dash of Pendragon.</p><p></p><p>Do it adventure path style. Every 4 to 6-session adventure is about 20 years or so after the previous, at another pivotal point in the collapse of human civilization. About eight adventures all told, 40 sessions or so, maybe a year of play.</p><p></p><p>The PCs, being elves, see the big picture. They seek to preserve human civilization. Most likely most elves don't care, or some even seek to help bring it down, so they are generally on their own. The elves might deal with once youthful human allies who have grown elderly, eventually with the children and descendants of human allies.</p><p></p><p>The setup of each adventure depends upon the successes and failures of the previous. Help one human city survive a famine, they are there to help stop a Sea People invasion in the next adventure. If the PCs fail and the city falls, then the next time the defenders are fewer, the fight harder.</p><p></p><p>The end game has varying levels of success, from preservation of human civilization all the way to its complete collapse.</p><p></p><p>Let's say the path works like this:</p><p></p><p>1: Cataclysm! A volcanic explosion starts a chain reaction of flights of dragons and displacement of nature spirits that results in famine and pestilence. The PCs know of ancient elven artifacts that can help ameliorate the disasters... But not all of them. Who do they save with the limited resources?</p><p></p><p>2: Savagery! Descendants of fallen cities on the verge of the region begin migrating, seeking greener pastures. Can the PCs negotiate alliances to build peace? Or will more cities fall in the heartland?</p><p></p><p>3: Famine! Weather spirits that were put out by migrating demons and dragons have changed the local climate. Can the PCs resolve their differences, perhaps defeat the demons or dragons?</p><p></p><p>4: Depression! The build up of problems have destroyed the economy across the region. Cities collapse in internal dissent. Can the PCs help keep the cities together? Maybe help rebuild trade?</p><p></p><p>5: War! Not all cities were saved. Not all kingdoms remained peaceful. New grasping lords seek to take advantage of the growing chaos. Can the PCs stop them?</p><p></p><p>6: Chaos! The kingdoms on the borders collapse. More Sea Peoples invade. The Great Kingdoms are endangered. Can the PCs bring unity to the different factions in time to stop the barbarians at the gates?</p><p></p><p>7: Barbarians! The periphery has fallen. The center did not hold. Many kingdoms lay in ruin. Barbarians squat amidst the ruins. Can the PCs save the remaining Points of Light before Darkness Falls?</p><p></p><p>8: Collapse! The Last Battle is at hand. The Great Kingdoms have crumbled. Barbarians are everywhere. There is one last remaining Point of Light (or maybe a few more, if the PCs have had great success). Can it spark a fire that will burn bright enough in the Darkness? Or will human civilization fall into complete savagery... It is up to the PCs and the alliances they can build and resources they can bring to bear...</p></blockquote><p></p>
[QUOTE="James Mishler, post: 9061904, member: 7036987"] The way to run this is in a fantasy world with elves, dwarves, etc. Use Green Ronin's Hamunaptra and Bronze Age sourcebook settings. Player characters are all elves. Add a dash of Pendragon. Do it adventure path style. Every 4 to 6-session adventure is about 20 years or so after the previous, at another pivotal point in the collapse of human civilization. About eight adventures all told, 40 sessions or so, maybe a year of play. The PCs, being elves, see the big picture. They seek to preserve human civilization. Most likely most elves don't care, or some even seek to help bring it down, so they are generally on their own. The elves might deal with once youthful human allies who have grown elderly, eventually with the children and descendants of human allies. The setup of each adventure depends upon the successes and failures of the previous. Help one human city survive a famine, they are there to help stop a Sea People invasion in the next adventure. If the PCs fail and the city falls, then the next time the defenders are fewer, the fight harder. The end game has varying levels of success, from preservation of human civilization all the way to its complete collapse. Let's say the path works like this: 1: Cataclysm! A volcanic explosion starts a chain reaction of flights of dragons and displacement of nature spirits that results in famine and pestilence. The PCs know of ancient elven artifacts that can help ameliorate the disasters... But not all of them. Who do they save with the limited resources? 2: Savagery! Descendants of fallen cities on the verge of the region begin migrating, seeking greener pastures. Can the PCs negotiate alliances to build peace? Or will more cities fall in the heartland? 3: Famine! Weather spirits that were put out by migrating demons and dragons have changed the local climate. Can the PCs resolve their differences, perhaps defeat the demons or dragons? 4: Depression! The build up of problems have destroyed the economy across the region. Cities collapse in internal dissent. Can the PCs help keep the cities together? Maybe help rebuild trade? 5: War! Not all cities were saved. Not all kingdoms remained peaceful. New grasping lords seek to take advantage of the growing chaos. Can the PCs stop them? 6: Chaos! The kingdoms on the borders collapse. More Sea Peoples invade. The Great Kingdoms are endangered. Can the PCs bring unity to the different factions in time to stop the barbarians at the gates? 7: Barbarians! The periphery has fallen. The center did not hold. Many kingdoms lay in ruin. Barbarians squat amidst the ruins. Can the PCs save the remaining Points of Light before Darkness Falls? 8: Collapse! The Last Battle is at hand. The Great Kingdoms have crumbled. Barbarians are everywhere. There is one last remaining Point of Light (or maybe a few more, if the PCs have had great success). Can it spark a fire that will burn bright enough in the Darkness? Or will human civilization fall into complete savagery... It is up to the PCs and the alliances they can build and resources they can bring to bear... [/QUOTE]
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