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RPG Evolution: The Sea Peoples Campaign
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<blockquote data-quote="Doctor Futurity" data-source="post: 9062969" data-attributes="member: 10738"><p>I've run campaigns in this time period (using GURPS and BRP). I advise anyone interested to take a look at Eric Cline's 1177 BC which is a great book in and of itself, as well as Dodson's Amarna Sunset. The specific time during Akhenaten's rule is especially interesting (and well documented) thanks to the Amarna Letters, which have also been compiled in a nice volume by William Moran with a lot of analysis. These are the clay communications preserved at el-Amarna, the modern day archaeological site of Akhetaten, the city which briefly served as Akhenaten's spiritual capitol when he decided to make a break from the traditional theocratic bureaucracy of Egypt at the time. They provide roughly 30 years of details communications between Egyptian and regional leaders, providing some really interesting insight into life from the perspective of the ruling class at that time, as well as loads of interesting plot hooks if you want to set games in this time period. When people say much of what we know of the sea people comes from Egypt, its actually the references in these surviving letters they are referring to. You can also read about the problems of collecting tribute, issues of political wrangling and posturing, assassinations, plagues, and other debacles of the day.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 9062969, member: 10738"] I've run campaigns in this time period (using GURPS and BRP). I advise anyone interested to take a look at Eric Cline's 1177 BC which is a great book in and of itself, as well as Dodson's Amarna Sunset. The specific time during Akhenaten's rule is especially interesting (and well documented) thanks to the Amarna Letters, which have also been compiled in a nice volume by William Moran with a lot of analysis. These are the clay communications preserved at el-Amarna, the modern day archaeological site of Akhetaten, the city which briefly served as Akhenaten's spiritual capitol when he decided to make a break from the traditional theocratic bureaucracy of Egypt at the time. They provide roughly 30 years of details communications between Egyptian and regional leaders, providing some really interesting insight into life from the perspective of the ruling class at that time, as well as loads of interesting plot hooks if you want to set games in this time period. When people say much of what we know of the sea people comes from Egypt, its actually the references in these surviving letters they are referring to. You can also read about the problems of collecting tribute, issues of political wrangling and posturing, assassinations, plagues, and other debacles of the day. [/QUOTE]
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