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RPG Evolution: The Superman Problem
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<blockquote data-quote="Stormonu" data-source="post: 9118247" data-attributes="member: 52734"><p>Individual immunities don't have a great effect to personality or behavior in my opinion, unless the environment shares the same traits. An individual may have immunity to fire or heat, but that's not necessarily true to those items around them. You may be immune to the flames, but the house around you might still burn down, or in the case of the smith, his tools, creations or the forge itself might warp or otherwise be damaged by the intense heat. Similar for cold - sure, the Frost Giant might not mind a cold night, but all that snow accumulating (and later melting or freezing) on all your household belongings would probably get annoying - so the roof stays on.</p><p></p><p>As for the earlier talk about PC gear destruction from various attacks, I generally don't worry about it unless the PC is dropped or its rather blatant. In the former case, it's likely a case the character probably either "got singed" or avoided the worst of the effects (HP as plot armor & luck, not meat). Now, if someone failed a save vs. fireball and that outright killed them (not just to 0, but DEAD), yeah, their gear is probably toast. Same for someone that decided to sunbathe in a burning house or swan dive into a river of magma. But someone running through a house on fire to rescue others and taking fire damage? Likely they get out a little worse for wear but relatively intact.</p><p></p><p>Kinda like superman's suit, that bit of heroic immunity that lets the hero get away with just a few bumps and scrapes extends to gear. But if you want to metagame it, all bets are off.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9118247, member: 52734"] Individual immunities don't have a great effect to personality or behavior in my opinion, unless the environment shares the same traits. An individual may have immunity to fire or heat, but that's not necessarily true to those items around them. You may be immune to the flames, but the house around you might still burn down, or in the case of the smith, his tools, creations or the forge itself might warp or otherwise be damaged by the intense heat. Similar for cold - sure, the Frost Giant might not mind a cold night, but all that snow accumulating (and later melting or freezing) on all your household belongings would probably get annoying - so the roof stays on. As for the earlier talk about PC gear destruction from various attacks, I generally don't worry about it unless the PC is dropped or its rather blatant. In the former case, it's likely a case the character probably either "got singed" or avoided the worst of the effects (HP as plot armor & luck, not meat). Now, if someone failed a save vs. fireball and that outright killed them (not just to 0, but DEAD), yeah, their gear is probably toast. Same for someone that decided to sunbathe in a burning house or swan dive into a river of magma. But someone running through a house on fire to rescue others and taking fire damage? Likely they get out a little worse for wear but relatively intact. Kinda like superman's suit, that bit of heroic immunity that lets the hero get away with just a few bumps and scrapes extends to gear. But if you want to metagame it, all bets are off. [/QUOTE]
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