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RPG Evolution: The Superman Problem
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<blockquote data-quote="Achan hiArusa" data-source="post: 9123698" data-attributes="member: 2597"><p>And ability scores are either standard array 15, 14, 13, 12, 10, 8 or 4d6 drop lowest. 4d6 drop lowest makes an average die roll of 12 and was used in 1st edition AD&D and was listed as METHOD I in the DMG. Moldvay Basic D&D allowed you to trade 2 points of Strength, Intelligence, or Wisdom for 1 point in Strength, Intelligence, Wisdom, or Dexterity, But yes, Tomes and Wishes were the only way to raise ability scores unless you were a Cavalier. But even back then we did 4d6 drop lowest 12 times and choose the best six for your ability scores and you could modify them as per Moldvay if you still weren't happy (but we allowed characters to mine their Dex, Con, and Cha) and everyone could raise their ability scores like Cavaliers and other such experiments. And I replaced AD&D adjustments for D&D adjustments if they were higher. I'd bring in Weapon Masteries from D&D and the combat maneuvers (Set Spear, Charge with Lance, Smash, and Disarm) and I rearranged the Attacks per round and proficiency tables so fighters got all the best stuff. A 5e Wizard is going to get mauled by a 1e Magic-user because he doesn't have as many spell slots overall (and Protection from Cantrips is a spell in 1st/2nd edition).</p><p></p><p>And as for 3e, I never had a problem modifying or creating new creatures. But then again I have a Masters in Physics and teach High School Physics. And when characters tried to make broken characters I would come back with broken monsters. They either engaged in an arms race they couldn't win with me or they learned.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 9123698, member: 2597"] And ability scores are either standard array 15, 14, 13, 12, 10, 8 or 4d6 drop lowest. 4d6 drop lowest makes an average die roll of 12 and was used in 1st edition AD&D and was listed as METHOD I in the DMG. Moldvay Basic D&D allowed you to trade 2 points of Strength, Intelligence, or Wisdom for 1 point in Strength, Intelligence, Wisdom, or Dexterity, But yes, Tomes and Wishes were the only way to raise ability scores unless you were a Cavalier. But even back then we did 4d6 drop lowest 12 times and choose the best six for your ability scores and you could modify them as per Moldvay if you still weren't happy (but we allowed characters to mine their Dex, Con, and Cha) and everyone could raise their ability scores like Cavaliers and other such experiments. And I replaced AD&D adjustments for D&D adjustments if they were higher. I'd bring in Weapon Masteries from D&D and the combat maneuvers (Set Spear, Charge with Lance, Smash, and Disarm) and I rearranged the Attacks per round and proficiency tables so fighters got all the best stuff. A 5e Wizard is going to get mauled by a 1e Magic-user because he doesn't have as many spell slots overall (and Protection from Cantrips is a spell in 1st/2nd edition). And as for 3e, I never had a problem modifying or creating new creatures. But then again I have a Masters in Physics and teach High School Physics. And when characters tried to make broken characters I would come back with broken monsters. They either engaged in an arms race they couldn't win with me or they learned. [/QUOTE]
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