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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Oofta" data-source="post: 8688431" data-attributes="member: 6801845"><p>I've played halflings, have a player with one in my current campaign. I don't find if particularly difficult to integrate them in to my game world.</p><p></p><p>They basically fall into 3 categories: agrarian, nomadic tinkers, city folk. </p><p></p><p>The agrarian halflings are in hidden away alcoves and valleys, typically using a connection to nature and luck to avoid notice. While they're happy to have guests, they don't seek them out and do their best to avoid notice. In civilized lands, they're good tenants who happily live simple lives, paying taxes and not really causing much trouble.</p><p></p><p>The nomadic halflings travel around on carts trading small goods, selling intricate craftwork and helping with repairs or buying broken items to fix and sell down the road. Perhaps the biggest reason they are welcomed is because of the news of the wider world and acting as messengers and mail carriers. Because they rarely get involved in politics they generally give a balanced report of what's going on, as well as trading gossip when they can.</p><p></p><p>City folk tend to live in attics and out of the way places or build in out of the way places and alleys. Like their nomadic cousins, they specialize in small crafts including intricate carvings, detailed metalwork or lace. Because of their size they also do odd jobs that suit their size such as chimney sweeps. While some do turn to a life of crime in general they are quiet and considerate neighbors who just happily go about their lives.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8688431, member: 6801845"] I've played halflings, have a player with one in my current campaign. I don't find if particularly difficult to integrate them in to my game world. They basically fall into 3 categories: agrarian, nomadic tinkers, city folk. The agrarian halflings are in hidden away alcoves and valleys, typically using a connection to nature and luck to avoid notice. While they're happy to have guests, they don't seek them out and do their best to avoid notice. In civilized lands, they're good tenants who happily live simple lives, paying taxes and not really causing much trouble. The nomadic halflings travel around on carts trading small goods, selling intricate craftwork and helping with repairs or buying broken items to fix and sell down the road. Perhaps the biggest reason they are welcomed is because of the news of the wider world and acting as messengers and mail carriers. Because they rarely get involved in politics they generally give a balanced report of what's going on, as well as trading gossip when they can. City folk tend to live in attics and out of the way places or build in out of the way places and alleys. Like their nomadic cousins, they specialize in small crafts including intricate carvings, detailed metalwork or lace. Because of their size they also do odd jobs that suit their size such as chimney sweeps. While some do turn to a life of crime in general they are quiet and considerate neighbors who just happily go about their lives. [/QUOTE]
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