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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8689029" data-attributes="member: 29398"><p>First off: round here they're not Halflings, they're Hobbits. Pretty much full-on Tolkein, only with a) a bit more connection with and information abut the world beyond their borders and b) a bit more willingness to get out there and interact with said world, largely due to one of their deities quietly being among the most powerful of all deities. The exceptions are the Hobbits of the south seas, who are a maritime species based on a scattered group of offshore islands and who happily interact with anyone they can trade with/pirate from/sail for.</p><p></p><p>Our Elves and Dwarves are also quite Tolkein-ish in many ways.</p><p></p><p>And in our games they're played about as much as any other second-tier species (i.e. anything not Human, Part-Elf or Elf), which is to say maybe 10% of all characters over time have been Hobbits.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8689029, member: 29398"] First off: round here they're not Halflings, they're Hobbits. Pretty much full-on Tolkein, only with a) a bit more connection with and information abut the world beyond their borders and b) a bit more willingness to get out there and interact with said world, largely due to one of their deities quietly being among the most powerful of all deities. The exceptions are the Hobbits of the south seas, who are a maritime species based on a scattered group of offshore islands and who happily interact with anyone they can trade with/pirate from/sail for. Our Elves and Dwarves are also quite Tolkein-ish in many ways. And in our games they're played about as much as any other second-tier species (i.e. anything not Human, Part-Elf or Elf), which is to say maybe 10% of all characters over time have been Hobbits. [/QUOTE]
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