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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Minigiant" data-source="post: 8689526" data-attributes="member: 63508"><p>One thing I've always tried to do is to get into the more alien parts of a race's mindset.</p><p></p><p>Elves are long lived and skilled. They, if allowed, will create great kingdoms and perfect elements of their culture and technology/magic because every elf has all the time in the world to do so. They also don't think about the short term that hard. That's why elves use bows. They mastered bows and hold a sense of superiority wen doing so. So when crossbows and guns appear, elves low down on these new weapons. So you can take elves and put them in new setting with heavy twists but still feel the elfiness.</p><p></p><p>But with halflings,it's harder to get into their mindset without changing it a bit. Because mentally, they don't interact with much. This puts them at odds of being PCs or major NPCs. They are either children or homebody. So they are fully reactive to the setting at base.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8689526, member: 63508"] One thing I've always tried to do is to get into the more alien parts of a race's mindset. Elves are long lived and skilled. They, if allowed, will create great kingdoms and perfect elements of their culture and technology/magic because every elf has all the time in the world to do so. They also don't think about the short term that hard. That's why elves use bows. They mastered bows and hold a sense of superiority wen doing so. So when crossbows and guns appear, elves low down on these new weapons. So you can take elves and put them in new setting with heavy twists but still feel the elfiness. But with halflings,it's harder to get into their mindset without changing it a bit. Because mentally, they don't interact with much. This puts them at odds of being PCs or major NPCs. They are either children or homebody. So they are fully reactive to the setting at base. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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