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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="grimslade" data-source="post: 8689836" data-attributes="member: 6061"><p>I have played halfling characters in every edition back starting with basic. When I started, I was much younger and smaller than the people I played with, so the draw to halfling was natural. I loved Tolkien and all fairy tales. Halflings filled that niche. So I have a very soft spot for halflings.</p><p>That said, halflings are small humans with specific perks in 5E. The move away from racial stats and towards custom lineages really begins to blur the lines between races mechanically. All the races are humans in different hats because we are all humans playing them. If we are players, we don't have the agency to define what halflings are in the world. Halflings are defined in FR, GH, Eberron, and Dragonlance, so it comes down to DMs who build their own settings. What is the story for halflings in your world?</p><p>Like I said I love halflings but in my homebrew, I partially stole the origin story for 4E gnomes. Halflings are from the feywild. They can not escape their cruel masters, so they try to build a better life for their children by swapping them with other races' children in the prime. Halflings are changelings. They grow up in their 'adoptive' family's communities, but they still have a touch of fey luck about them. So halflings have a stigma about them, but can be found everywhere.</p></blockquote><p></p>
[QUOTE="grimslade, post: 8689836, member: 6061"] I have played halfling characters in every edition back starting with basic. When I started, I was much younger and smaller than the people I played with, so the draw to halfling was natural. I loved Tolkien and all fairy tales. Halflings filled that niche. So I have a very soft spot for halflings. That said, halflings are small humans with specific perks in 5E. The move away from racial stats and towards custom lineages really begins to blur the lines between races mechanically. All the races are humans in different hats because we are all humans playing them. If we are players, we don't have the agency to define what halflings are in the world. Halflings are defined in FR, GH, Eberron, and Dragonlance, so it comes down to DMs who build their own settings. What is the story for halflings in your world? Like I said I love halflings but in my homebrew, I partially stole the origin story for 4E gnomes. Halflings are from the feywild. They can not escape their cruel masters, so they try to build a better life for their children by swapping them with other races' children in the prime. Halflings are changelings. They grow up in their 'adoptive' family's communities, but they still have a touch of fey luck about them. So halflings have a stigma about them, but can be found everywhere. [/QUOTE]
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