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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Crimson Longinus" data-source="post: 8690053" data-attributes="member: 7025508"><p>They don't suck and are not barred from any classes. The only class they might have a slight difficulty (at least with their fixed ASI version) is barbarian, which unlike every other melee class is built to run solely on strength. This I feel is a flaw in the barbarian class, and should be fixed at that end.</p><p></p><p></p><p>Sure. And they have that. And could have more. But this doesn't mean there cannot be some limitations too. And ultimately what is a penalty and what is just a lack of bonus is in the eye of the beholder. ASIs are bonuses, but a lot of people started to see a lack of ASI as a penalty. And same can happen with features. If some feature is seen as beneficial enough and it is common enough, it will start to seem as an expected default. Darkvision has almost become this.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8690053, member: 7025508"] They don't suck and are not barred from any classes. The only class they might have a slight difficulty (at least with their fixed ASI version) is barbarian, which unlike every other melee class is built to run solely on strength. This I feel is a flaw in the barbarian class, and should be fixed at that end. Sure. And they have that. And could have more. But this doesn't mean there cannot be some limitations too. And ultimately what is a penalty and what is just a lack of bonus is in the eye of the beholder. ASIs are bonuses, but a lot of people started to see a lack of ASI as a penalty. And same can happen with features. If some feature is seen as beneficial enough and it is common enough, it will start to seem as an expected default. Darkvision has almost become this. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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