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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Charlaquin" data-source="post: 8690175" data-attributes="member: 6779196"><p>That’s your opinion, and you’re not alone in it, but there are also many others who feel differently - and during the open playtest, a plurality of the people participating did so. I definitely think that giving them a visually distinctive design so they could be told apart from humans without a scale reference was a good idea, even if the execution didn’t really work out.</p><p></p><p>Yes, and dragons’ wings wouldn’t be able to actually generate enough lift to fly. It’s fantasy, it isn’t supposed to be totally realistic. It’s fine if you don’t like the design, but this isn’t a very compelling argument against it.</p><p></p><p>I don’t know when the last time you looked at art in a D&D book was, but they have. Halflings haven’t looked like this in 5e art in many years.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8690175, member: 6779196"] That’s your opinion, and you’re not alone in it, but there are also many others who feel differently - and during the open playtest, a plurality of the people participating did so. I definitely think that giving them a visually distinctive design so they could be told apart from humans without a scale reference was a good idea, even if the execution didn’t really work out. Yes, and dragons’ wings wouldn’t be able to actually generate enough lift to fly. It’s fantasy, it isn’t supposed to be totally realistic. It’s fine if you don’t like the design, but this isn’t a very compelling argument against it. I don’t know when the last time you looked at art in a D&D book was, but they have. Halflings haven’t looked like this in 5e art in many years. [/QUOTE]
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