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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Minigiant" data-source="post: 8690583" data-attributes="member: 63508"><p>But even the old goblin and kobold had more flavor and power than the halfling.</p><p></p><p>I think the halfling and to a lesser extent dwarf and elf suffered for 5e's early push to bring in 2e and 1e fans. So they were designed with boring weak passive racials.</p><p></p><p>Dragonborn, Tiefling, and the exotic races were designed and redesigned for the late 3.5, 4e, and new fans who liked fantastical, dynamic, and major racials.</p><p></p><p>Like the Hallfing's Second Chance ability from 4e was left off the base race and readded in XGTE as a feat. Same with Bountiful Luck. So it seems that WOTC sees the halfling as a little sneaky walking lucky charm but downplayed it to cater to old school fans.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8690583, member: 63508"] But even the old goblin and kobold had more flavor and power than the halfling. I think the halfling and to a lesser extent dwarf and elf suffered for 5e's early push to bring in 2e and 1e fans. So they were designed with boring weak passive racials. Dragonborn, Tiefling, and the exotic races were designed and redesigned for the late 3.5, 4e, and new fans who liked fantastical, dynamic, and major racials. Like the Hallfing's Second Chance ability from 4e was left off the base race and readded in XGTE as a feat. Same with Bountiful Luck. So it seems that WOTC sees the halfling as a little sneaky walking lucky charm but downplayed it to cater to old school fans. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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