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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8691162" data-attributes="member: 6914290"><p>Fey Ancestry is a direct analogue to Bravery and features a less honest title. Trance is 98% a ribbon ability, kind of like Halfling Nimbleness. So we're down to Darkvision and Perception training vs. Lucky. I'd agree the elf package is stronger, but not dramatically so.</p><p></p><p>Including subraces, Wood Elves get Weapon training (which is only relevant if you plan to use weapons, and managed to pick a class that doesn't give you proficiency in those weapons, so only rogues, monks and weird gish builds need apply), Fleet of foot (probably the strongest benefit), and Mask of the Wild (which seems similar to Naturally Stealthy but keys off of mechanical conditions I can't recall ever seeing in play). This is vs. Naturally Stealthy. I'd again agree that the elf package is stronger, but again, not dramatically so.</p><p></p><p>Separately, I disagree regarding the "size" of racial traits vs. PF2e feats. Fey Ancestry gives some protection against charm, specifically. There are a wide variety of feats that can give protections against all mental effects or all emotion effects. Also, in general, ancestry feats get stronger throughout character progression, sometimes dramatically so.</p><p></p><p>The only times you'd want to spend additional feats to continue to use Elven Weapons at higher levels are in instances where you somehow have chosen a class that doesn't grant critical specialization and/or somehow grants particular weapon proficiencies without including your chosen elf weapon. Not getting crit spec can happen, but not that frequently among the weapon martial classes. The weapon advancement thing pretty much never happens for martial classes. The fault in PF2e for these is content bloat rather than the incorporation of feat taxes.</p><p></p><p>Regarding Lore, sure. But most all PF2e characters are proficient in the lore for their background (e.g alcohol lore, warfare lore, tanning lore, etc) almost like the lore they know about is the stuff they were doing. And the feat they might use to become trained in the lore of their people also includes multiple incremental skill proficiencies. But in any case, it's not like there is racial lore knowledge granted to 5e characters at all.</p><p></p><p>Coming out of this discussion, the thing I'm curious about is how much practical experience you have with PF2e? It has faults, as I've mentioned, but the things you're highlighting seem to include misunderstandings that would have gotten ironed out between rulebook reading and character creation/live play. Could just be table/player variation?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8691162, member: 6914290"] Fey Ancestry is a direct analogue to Bravery and features a less honest title. Trance is 98% a ribbon ability, kind of like Halfling Nimbleness. So we're down to Darkvision and Perception training vs. Lucky. I'd agree the elf package is stronger, but not dramatically so. Including subraces, Wood Elves get Weapon training (which is only relevant if you plan to use weapons, and managed to pick a class that doesn't give you proficiency in those weapons, so only rogues, monks and weird gish builds need apply), Fleet of foot (probably the strongest benefit), and Mask of the Wild (which seems similar to Naturally Stealthy but keys off of mechanical conditions I can't recall ever seeing in play). This is vs. Naturally Stealthy. I'd again agree that the elf package is stronger, but again, not dramatically so. Separately, I disagree regarding the "size" of racial traits vs. PF2e feats. Fey Ancestry gives some protection against charm, specifically. There are a wide variety of feats that can give protections against all mental effects or all emotion effects. Also, in general, ancestry feats get stronger throughout character progression, sometimes dramatically so. The only times you'd want to spend additional feats to continue to use Elven Weapons at higher levels are in instances where you somehow have chosen a class that doesn't grant critical specialization and/or somehow grants particular weapon proficiencies without including your chosen elf weapon. Not getting crit spec can happen, but not that frequently among the weapon martial classes. The weapon advancement thing pretty much never happens for martial classes. The fault in PF2e for these is content bloat rather than the incorporation of feat taxes. Regarding Lore, sure. But most all PF2e characters are proficient in the lore for their background (e.g alcohol lore, warfare lore, tanning lore, etc) almost like the lore they know about is the stuff they were doing. And the feat they might use to become trained in the lore of their people also includes multiple incremental skill proficiencies. But in any case, it's not like there is racial lore knowledge granted to 5e characters at all. Coming out of this discussion, the thing I'm curious about is how much practical experience you have with PF2e? It has faults, as I've mentioned, but the things you're highlighting seem to include misunderstandings that would have gotten ironed out between rulebook reading and character creation/live play. Could just be table/player variation? [/QUOTE]
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