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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8691222" data-attributes="member: 6915329"><p>They were willing to add dragonborn and tieflings, both of which had to compete with the "classic four." And they added drow to the "classic two" types of elf.</p><p></p><p>It's really not a competition. New players won't know that goblins are unusual in comparison to halflings or gnomes, and many, possibly even most, more experienced players either won't care or will be pleased to see them in the main book.</p><p></p><p>And how often a race is used depends very heavily on the table. As I said, in one of my games, three of the five PCs are halflings. When I built this world[1], I spent literally about <em>two minutes </em>thinking about a way to make halflings more prominent. Their write up in the race-sheet I put out was maybe two short paragraphs. Maybe other DMs need to also spend a few minutes thinking up a niche for the halflings and gnomes in their settings, or carving out a niche for them in an established setting. </p><p></p><p>As an aside, in my Ravenloft game, I limit the races to human and human-adjacent: "faerie-touched" (half-elves), homebrew caliban, and now, the three races from VGR. There was one human, but the player didn't like her character (a ranger) and so had me kill her off, and how she's playing a caliban. In the other games we're playing that I'm not running, there's not a single human character, despite human's <em>high </em>relevance in all of these settings: two games are in the Realms, and the third is Eberron; one player is planning on running Spelljammer game when that comes out and based on what the other players have mentioned, I'm about 99% positive there's no humans there, either. </p><p></p><p>So sure, maybe D&D Beyond and AL games reports lots of humans and few halflings, but honestly, only a fraction of players use D&D Beyond.</p><p></p><p></p><p>[1] The house we gamed at, in the Before Times when we still gamed in person, belongs to the parents of one of our group; he's since moved out, but his parents are lovely people who didn't mind us using their huge table. They also hosted a student every year. We would always ask the student if they wanted to join us and mostly they'd smile and back away slowly but one guy was actually interested. None of the games we were currently running were really appropriate for newbies--I was running Ravenloft, for instance, and I didn't want this guys introduction to D&D to be horror--but since I always have a zillion setting ideas in my head at any moment, I <em>very quickly</em> banged one out. Like, within a couple of hours. As it turns out, once the student stopped gaming with us, the rest of the players liked the setting enough to want to continue with it. And we still have three halflings. Oh, and the student played a gnome.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8691222, member: 6915329"] They were willing to add dragonborn and tieflings, both of which had to compete with the "classic four." And they added drow to the "classic two" types of elf. It's really not a competition. New players won't know that goblins are unusual in comparison to halflings or gnomes, and many, possibly even most, more experienced players either won't care or will be pleased to see them in the main book. And how often a race is used depends very heavily on the table. As I said, in one of my games, three of the five PCs are halflings. When I built this world[1], I spent literally about [I]two minutes [/I]thinking about a way to make halflings more prominent. Their write up in the race-sheet I put out was maybe two short paragraphs. Maybe other DMs need to also spend a few minutes thinking up a niche for the halflings and gnomes in their settings, or carving out a niche for them in an established setting. As an aside, in my Ravenloft game, I limit the races to human and human-adjacent: "faerie-touched" (half-elves), homebrew caliban, and now, the three races from VGR. There was one human, but the player didn't like her character (a ranger) and so had me kill her off, and how she's playing a caliban. In the other games we're playing that I'm not running, there's not a single human character, despite human's [I]high [/I]relevance in all of these settings: two games are in the Realms, and the third is Eberron; one player is planning on running Spelljammer game when that comes out and based on what the other players have mentioned, I'm about 99% positive there's no humans there, either. So sure, maybe D&D Beyond and AL games reports lots of humans and few halflings, but honestly, only a fraction of players use D&D Beyond. [1] The house we gamed at, in the Before Times when we still gamed in person, belongs to the parents of one of our group; he's since moved out, but his parents are lovely people who didn't mind us using their huge table. They also hosted a student every year. We would always ask the student if they wanted to join us and mostly they'd smile and back away slowly but one guy was actually interested. None of the games we were currently running were really appropriate for newbies--I was running Ravenloft, for instance, and I didn't want this guys introduction to D&D to be horror--but since I always have a zillion setting ideas in my head at any moment, I [I]very quickly[/I] banged one out. Like, within a couple of hours. As it turns out, once the student stopped gaming with us, the rest of the players liked the setting enough to want to continue with it. And we still have three halflings. Oh, and the student played a gnome. [/QUOTE]
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