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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8691307" data-attributes="member: 6914290"><p>Yes all emotion effects, not just charm, and pushing success into crits typically means that you are fully negating that effect on a success. It's emotion effect Evasion in 5e parlance. It applies to more things and has a comparable to stronger effect (imo - though with tiered levels of success in PF2e, that can be a pretty nuanced conversation).</p><p></p><p>The Elven Curve Blade is a martial weapon. Most martial characters get scaling martial weapon proficiency. The weapon is uncommon, so you may need the feat in so you can get the weapon (in case your DM decides not to let you find or buy one for some reason), but most martial characters get nothing beyond that out of the feat.</p><p></p><p>And sure, if you want your non-martial to use those weapons, you could choose to look at the additional feats as taxes, or you could choose to look at them as tools to allow your character to do things that are not well supported by the class you have chosen. But they are taxes you <em>choose</em> to pay along the way, rather than being stuck with potentially vestigial features provided at character creation.</p><p></p><p>With regard to Lore skills, there are literally infinite types of Lore you can be trained in. And it is not typically a check I've seen a DM call for so much as something a player will ask if it applies. Besides that, I don't know why anyone would assume that a given character would automatically be up on their racial lore. Some folks are really into geneaology/history related to their families. Some are really into historical battles and tactics. Some are really into booze. 5e doesn't even have Lore skill as a concept. Pf2e let's you spend a feat and get some skills and the lore. Seems more like a feature than a bug to me.</p><p></p><p>I'm sorry if it seems condescending to question your play experience. But your way of describing mechanics does not come close to how I've seen those mechanics in play. It could well be table variation, in which case I'm genuinely curious about your experience and why it differs from mine.</p><p></p><p>For me, I've been playing off and on for about a year and half. Our characters are currently level 8 and I've used 4 PCs in 4 different classes through those levels (one low level spell caster and 3 different martials; 1 dead, 2 semi-retired, 1 current).</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8691307, member: 6914290"] Yes all emotion effects, not just charm, and pushing success into crits typically means that you are fully negating that effect on a success. It's emotion effect Evasion in 5e parlance. It applies to more things and has a comparable to stronger effect (imo - though with tiered levels of success in PF2e, that can be a pretty nuanced conversation). The Elven Curve Blade is a martial weapon. Most martial characters get scaling martial weapon proficiency. The weapon is uncommon, so you may need the feat in so you can get the weapon (in case your DM decides not to let you find or buy one for some reason), but most martial characters get nothing beyond that out of the feat. And sure, if you want your non-martial to use those weapons, you could choose to look at the additional feats as taxes, or you could choose to look at them as tools to allow your character to do things that are not well supported by the class you have chosen. But they are taxes you [I]choose[/I] to pay along the way, rather than being stuck with potentially vestigial features provided at character creation. With regard to Lore skills, there are literally infinite types of Lore you can be trained in. And it is not typically a check I've seen a DM call for so much as something a player will ask if it applies. Besides that, I don't know why anyone would assume that a given character would automatically be up on their racial lore. Some folks are really into geneaology/history related to their families. Some are really into historical battles and tactics. Some are really into booze. 5e doesn't even have Lore skill as a concept. Pf2e let's you spend a feat and get some skills and the lore. Seems more like a feature than a bug to me. I'm sorry if it seems condescending to question your play experience. But your way of describing mechanics does not come close to how I've seen those mechanics in play. It could well be table variation, in which case I'm genuinely curious about your experience and why it differs from mine. For me, I've been playing off and on for about a year and half. Our characters are currently level 8 and I've used 4 PCs in 4 different classes through those levels (one low level spell caster and 3 different martials; 1 dead, 2 semi-retired, 1 current). [/QUOTE]
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