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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Neonchameleon" data-source="post: 8691590" data-attributes="member: 87792"><p>And I don't think that anyone in a game I've played in or run has played a dwarf. Should I therefore, based on the fact that my groups appear to be outliers, start a thread about "the trouble with dwarves"? And how they are painfully stereotypical while very few of their tropes make any sense at all.</p><p></p><p>Indeed. And the Lord of the Rings version works well to highlight a certain specific character. There is literally no problem I have ever seen integrating people, whether farmers, craftsmen, shopkeepers, or bureaucrats who are thrust into either the industrialised nightmare of mass warfare or the cyberpunk/magipunk dystopian where warbands and corporations are king or the dangerous world of spies, assassins, and agents. Or any other standard start to an adventure.</p><p></p><p>Indeed. Good job halflings <em>aren't</em> kender.</p><p></p><p>This is not a problem. This is a background. The <a href="https://www.smore.com/5bprg-hero-s-journey-refusal-of-the-call" target="_blank">refusal of the call</a> is a classic stage on the Hero's Journey. And just because they come from folk of humble origins doesn't mean they can't stay adventuring.</p><p></p><p>No it doesn't. It requires a lampshade. The last halfling in a campaign of mine went to the carnival and got cursed. The one before that fell asleep and woke up somewhere else where they didn't have a bed near them. The one before that started off trying to fend off bandits who wanted to burn their village. All you need to do is set them off on the path or ask the player.</p><p></p><p>It takes literally almost no work. Halflings will try to integrate into any society that allows them - and a lack of halflings is a symptom of racism.</p><p></p><p>No. They treat them like people. People who they pay to do jobs. Or people who they pay to get services from. Or people who pay them for things. There are some jobs halflings aren't that good at due to being small and some they are due to being small.</p><p></p><p>But I think I see the core problem here. You say "Do humans" as if all humans think exactly the same way on most major issues. Me? I prefer more diversity of thought. And of society.</p><p></p><p>If the humans are asshats who treat them like children, no. But this is assuming the humans are asshats.</p><p></p><p>No. Next.</p><p></p><p>No. They aren't kender.</p><p></p><p>They aren't gnomes.</p><p></p><p>A question only 4e has managed to answer by making gnomes pointful.</p><p></p><p>So ordinary people are a one-off. Your entire world must be pretty gonzo.</p><p></p><p>By spreading them out and having them there. There's a lot less work required for people trying to get on with life than people trying to impose their order on the world the way elves and dwarves do. You're making a mountain out of a molehill.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8691590, member: 87792"] And I don't think that anyone in a game I've played in or run has played a dwarf. Should I therefore, based on the fact that my groups appear to be outliers, start a thread about "the trouble with dwarves"? And how they are painfully stereotypical while very few of their tropes make any sense at all. Indeed. And the Lord of the Rings version works well to highlight a certain specific character. There is literally no problem I have ever seen integrating people, whether farmers, craftsmen, shopkeepers, or bureaucrats who are thrust into either the industrialised nightmare of mass warfare or the cyberpunk/magipunk dystopian where warbands and corporations are king or the dangerous world of spies, assassins, and agents. Or any other standard start to an adventure. Indeed. Good job halflings [I]aren't[/I] kender. This is not a problem. This is a background. The [URL='https://www.smore.com/5bprg-hero-s-journey-refusal-of-the-call']refusal of the call[/URL] is a classic stage on the Hero's Journey. And just because they come from folk of humble origins doesn't mean they can't stay adventuring. No it doesn't. It requires a lampshade. The last halfling in a campaign of mine went to the carnival and got cursed. The one before that fell asleep and woke up somewhere else where they didn't have a bed near them. The one before that started off trying to fend off bandits who wanted to burn their village. All you need to do is set them off on the path or ask the player. It takes literally almost no work. Halflings will try to integrate into any society that allows them - and a lack of halflings is a symptom of racism. No. They treat them like people. People who they pay to do jobs. Or people who they pay to get services from. Or people who pay them for things. There are some jobs halflings aren't that good at due to being small and some they are due to being small. But I think I see the core problem here. You say "Do humans" as if all humans think exactly the same way on most major issues. Me? I prefer more diversity of thought. And of society. If the humans are asshats who treat them like children, no. But this is assuming the humans are asshats. No. Next. No. They aren't kender. They aren't gnomes. A question only 4e has managed to answer by making gnomes pointful. So ordinary people are a one-off. Your entire world must be pretty gonzo. By spreading them out and having them there. There's a lot less work required for people trying to get on with life than people trying to impose their order on the world the way elves and dwarves do. You're making a mountain out of a molehill. [/QUOTE]
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