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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8691601" data-attributes="member: 6801228"><p>So a halfling will never be present when the King of a Nation is assassinated and the party set-up as the murderers? Because, that is something truly catastrophic happening, so the DM will always make sure that the halfling is known to be innocent, right? </p><p></p><p>Oh, wait no. They just re-roll 1's. Which, per RAW are no worse than rolling a 2. Sure, players may give themselves crit fails, but players also have their characters quote Monty Python, doesn't mean it exists in the game world. So, again, <strong>narratively</strong>, the halfling player is no luckier than any other player. Unless the DM narrates and explicitly goes out of their way to be luckier than normal.</p><p></p><p></p><p></p><p>Like this, right here. The DM has to enforce the luck, or it doesn't actually matter. Sure, I as the player can insist on events being particularly lucky... but I can do that with any character? And what do I do if the DM tells me to stop? Is my entire race concept now under threat? </p><p></p><p>Are you seeing why just saying "they are lucky" is leading to problems? Because they aren't. DnD is a game based on luck, based on die rolls, and THAT enforces itself at the table. You could play a halfling who generally fails when it matters, just because the D20 doesn't swing your way. And the actually luckiest player at the table could be anybody. Unless the DM specifically enforces that your character is just luckier than your peers... you aren't.</p><p></p><p></p><p></p><p>Right, so does anyone who succumb to the frightened condition lose the right to call themselves brave? Again, my ranger may be so scared his hands are shaking, but he is still shooting the dragon. Is that not bravery? And if that is bravery, then my ranger is also brave. So, why describe halflings as "the race that is brave" when every single adventurer is brave?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8691601, member: 6801228"] So a halfling will never be present when the King of a Nation is assassinated and the party set-up as the murderers? Because, that is something truly catastrophic happening, so the DM will always make sure that the halfling is known to be innocent, right? Oh, wait no. They just re-roll 1's. Which, per RAW are no worse than rolling a 2. Sure, players may give themselves crit fails, but players also have their characters quote Monty Python, doesn't mean it exists in the game world. So, again, [B]narratively[/B], the halfling player is no luckier than any other player. Unless the DM narrates and explicitly goes out of their way to be luckier than normal. Like this, right here. The DM has to enforce the luck, or it doesn't actually matter. Sure, I as the player can insist on events being particularly lucky... but I can do that with any character? And what do I do if the DM tells me to stop? Is my entire race concept now under threat? Are you seeing why just saying "they are lucky" is leading to problems? Because they aren't. DnD is a game based on luck, based on die rolls, and THAT enforces itself at the table. You could play a halfling who generally fails when it matters, just because the D20 doesn't swing your way. And the actually luckiest player at the table could be anybody. Unless the DM specifically enforces that your character is just luckier than your peers... you aren't. Right, so does anyone who succumb to the frightened condition lose the right to call themselves brave? Again, my ranger may be so scared his hands are shaking, but he is still shooting the dragon. Is that not bravery? And if that is bravery, then my ranger is also brave. So, why describe halflings as "the race that is brave" when every single adventurer is brave? [/QUOTE]
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