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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8691628" data-attributes="member: 23751"><p>She was talking about catastrophe hitting the halflings, not a halfling being present when some other king is affected by one.</p><p></p><p>A 1 is always worse by RAW for non-halflings than a 2, because at a minimum you are 1 less likely to succeed at your goal. For a halfling a 1 is better than a 2 because you can re-roll and are unlikely to get an equally bad result. 95% of the time it will be better, and 90% of the time it will be better than a 2.</p><p></p><p>So again, narratively, halflings are luckier than other races. The DM doesn't have to go out of his way to narrate them to be luckier. That's the status quo. He has to go out of his way to not narrate them correctly in order for them not to be luckier in the fiction.</p><p></p><p>That is wrong. The DM may go out of his way to make them even luckier in the fiction than the dice show, but without that extra oomph to luck they are still luckier in the fiction. You cannot do that with any character. Their inherent luck that is narrated by the DM in good faith is something no other race gets.</p><p></p><p>Again, it's a racial trait that makes them braver than normal, not fearless. So no, missing a save doesn't cause them to lose the right to call themselves brave. Heck, since it's forced fear and not cowardice, a failed save doesn't do that to anyone.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8691628, member: 23751"] She was talking about catastrophe hitting the halflings, not a halfling being present when some other king is affected by one. A 1 is always worse by RAW for non-halflings than a 2, because at a minimum you are 1 less likely to succeed at your goal. For a halfling a 1 is better than a 2 because you can re-roll and are unlikely to get an equally bad result. 95% of the time it will be better, and 90% of the time it will be better than a 2. So again, narratively, halflings are luckier than other races. The DM doesn't have to go out of his way to narrate them to be luckier. That's the status quo. He has to go out of his way to not narrate them correctly in order for them not to be luckier in the fiction. That is wrong. The DM may go out of his way to make them even luckier in the fiction than the dice show, but without that extra oomph to luck they are still luckier in the fiction. You cannot do that with any character. Their inherent luck that is narrated by the DM in good faith is something no other race gets. Again, it's a racial trait that makes them braver than normal, not fearless. So no, missing a save doesn't cause them to lose the right to call themselves brave. Heck, since it's forced fear and not cowardice, a failed save doesn't do that to anyone. [/QUOTE]
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