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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8691663" data-attributes="member: 6914290"><p>The halfling is lucky as a function of access to an ability which gives them an advantage with respect to results that are adjudicated through the application of chance (the d20). They are 20 times less likely to critically fail a roll.</p><p></p><p>As for the part about the dex bump..while I understand that racial ASIs are not really a thing anymore, we should get one thing perfectly clear before moving on.</p><p></p><p><strong><em>In 5e, an increase to a character's dex modifier literally..mechanically..100% means that character is stealthier as a result of that increase. </em></strong></p><p></p><p>That's just like how the game works. As for your contra-examples..</p><p></p><p>As far as Aaracockra go, near as I can tell they have zero tradition of anything beyond flight and being a bird. Flight which has often meant they've received a hard ban at basically every table I've ever seen.</p><p></p><p>For bat-winged Tieflings, let's see..is there any other fictional character that might serve as a parallel..a humanoid that flies around looking like a bat. Some sort of bat-man maybe.. Maybe he soars around in the darkness..maybe he thinks he is the night. Well, if such a character did exist, they might be kinda stealthy, yeah.</p><p></p><p>As for humans, specifically variant ones. Let's think on this, the actual racial benefit is the opportunity to select from a wide number of feats, some of which may impact your ASIs, others which would not. The trait, such as it is, is variety. That said, your Gunner example <strong>would be stealthier </strong>despite their penchant for firearms. Because that is how stealth works in 5e.</p><p> </p><p>It is governed by:</p><p></p><p>1. your proficiency/expertise in the stealth skill + your dex mod + your d20 roll (and any other flat or dice-rolled bonuses), and</p><p></p><p>2. Your ability to convince the dm that your character is in a position that would allow them to hide.</p><p></p><p>Generally speaking, class and subclass selections offer access to more impactful bonuses or more situations a dm can assent to stealth applicability, but the mod is always relevant and a larger dex mod makes characters sneakier than a smaller mod 100% of the time.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8691663, member: 6914290"] The halfling is lucky as a function of access to an ability which gives them an advantage with respect to results that are adjudicated through the application of chance (the d20). They are 20 times less likely to critically fail a roll. As for the part about the dex bump..while I understand that racial ASIs are not really a thing anymore, we should get one thing perfectly clear before moving on. [B][I]In 5e, an increase to a character's dex modifier literally..mechanically..100% means that character is stealthier as a result of that increase. [/I][/B] That's just like how the game works. As for your contra-examples.. As far as Aaracockra go, near as I can tell they have zero tradition of anything beyond flight and being a bird. Flight which has often meant they've received a hard ban at basically every table I've ever seen. For bat-winged Tieflings, let's see..is there any other fictional character that might serve as a parallel..a humanoid that flies around looking like a bat. Some sort of bat-man maybe.. Maybe he soars around in the darkness..maybe he thinks he is the night. Well, if such a character did exist, they might be kinda stealthy, yeah. As for humans, specifically variant ones. Let's think on this, the actual racial benefit is the opportunity to select from a wide number of feats, some of which may impact your ASIs, others which would not. The trait, such as it is, is variety. That said, your Gunner example [B]would be stealthier [/B]despite their penchant for firearms. Because that is how stealth works in 5e. It is governed by: 1. your proficiency/expertise in the stealth skill + your dex mod + your d20 roll (and any other flat or dice-rolled bonuses), and 2. Your ability to convince the dm that your character is in a position that would allow them to hide. Generally speaking, class and subclass selections offer access to more impactful bonuses or more situations a dm can assent to stealth applicability, but the mod is always relevant and a larger dex mod makes characters sneakier than a smaller mod 100% of the time. [/QUOTE]
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